//This File was created with the Minecraft-SMP Modelling Toolbox 2.3.0.0
// Copyright (C) 2022 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+

// Model: SV98
// Model Creator: 
// Created on: 21.03.2022 - 14:42:46
// Last changed on: 21.03.2022 - 14:42:46

package com.flansmod.client.model.BFMCpack; //Path where the model is located

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelSV98 extends ModelGun //Same as Filename
{
    int textureX = 1024;
    int textureY = 1024;

    public ModelSV98() //Same as Filename
    {
        gunModel = new ModelRendererTurbo[498];
        gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import Import
        gunModel[1] = new ModelRendererTurbo(this, 113, 1, textureX, textureY); // Import Import
        gunModel[2] = new ModelRendererTurbo(this, 193, 1, textureX, textureY); // Import Import
        gunModel[3] = new ModelRendererTurbo(this, 193, 1, textureX, textureY); // Import Import
        gunModel[4] = new ModelRendererTurbo(this, 521, 1, textureX, textureY); // Import Import
        gunModel[5] = new ModelRendererTurbo(this, 601, 1, textureX, textureY); // Import Import
        gunModel[6] = new ModelRendererTurbo(this, 673, 1, textureX, textureY); // Import Import
        gunModel[7] = new ModelRendererTurbo(this, 681, 9, textureX, textureY); // Import Import
        gunModel[8] = new ModelRendererTurbo(this, 521, 17, textureX, textureY); // Import Import
        gunModel[9] = new ModelRendererTurbo(this, 1, 25, textureX, textureY); // Import Import
        gunModel[10] = new ModelRendererTurbo(this, 321, 25, textureX, textureY); // Import Import
        gunModel[11] = new ModelRendererTurbo(this, 633, 25, textureX, textureY); // Import Import
        gunModel[12] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Import Import
        gunModel[13] = new ModelRendererTurbo(this, 305, 33, textureX, textureY); // Import Import
        gunModel[14] = new ModelRendererTurbo(this, 1, 9, textureX, textureY); // Import Import
        gunModel[15] = new ModelRendererTurbo(this, 73, 9, textureX, textureY); // Import Import
        gunModel[16] = new ModelRendererTurbo(this, 953, 25, textureX, textureY); // Import Import
        gunModel[17] = new ModelRendererTurbo(this, 1, 41, textureX, textureY); // Import Import
        gunModel[18] = new ModelRendererTurbo(this, 49, 41, textureX, textureY); // Import Import
        gunModel[19] = new ModelRendererTurbo(this, 841, 17, textureX, textureY); // Import Import
        gunModel[20] = new ModelRendererTurbo(this, 505, 1, textureX, textureY); // Import Import
        gunModel[21] = new ModelRendererTurbo(this, 1001, 1, textureX, textureY); // Import Import
        gunModel[22] = new ModelRendererTurbo(this, 1009, 1, textureX, textureY); // Import Import
        gunModel[23] = new ModelRendererTurbo(this, 185, 9, textureX, textureY); // Import Import
        gunModel[24] = new ModelRendererTurbo(this, 97, 41, textureX, textureY); // Import Import
        gunModel[25] = new ModelRendererTurbo(this, 137, 41, textureX, textureY); // Import Import
        gunModel[26] = new ModelRendererTurbo(this, 169, 41, textureX, textureY); // Import Import
        gunModel[27] = new ModelRendererTurbo(this, 201, 41, textureX, textureY); // Import Import
        gunModel[28] = new ModelRendererTurbo(this, 521, 1, textureX, textureY); // Import Import
        gunModel[29] = new ModelRendererTurbo(this, 1009, 9, textureX, textureY); // Import Import
        gunModel[30] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Import Import
        gunModel[31] = new ModelRendererTurbo(this, 17, 17, textureX, textureY); // Import Import
        gunModel[32] = new ModelRendererTurbo(this, 33, 17, textureX, textureY); // Import Import
        gunModel[33] = new ModelRendererTurbo(this, 241, 41, textureX, textureY); // Import Import
        gunModel[34] = new ModelRendererTurbo(this, 633, 41, textureX, textureY); // Import Import
        gunModel[35] = new ModelRendererTurbo(this, 281, 41, textureX, textureY); // Import Import
        gunModel[36] = new ModelRendererTurbo(this, 657, 41, textureX, textureY); // Import Import
        gunModel[37] = new ModelRendererTurbo(this, 689, 41, textureX, textureY); // Import Import
        gunModel[38] = new ModelRendererTurbo(this, 721, 41, textureX, textureY); // Import Import
        gunModel[39] = new ModelRendererTurbo(this, 761, 41, textureX, textureY); // Import Import
        gunModel[40] = new ModelRendererTurbo(this, 801, 41, textureX, textureY); // Import Import
        gunModel[41] = new ModelRendererTurbo(this, 833, 41, textureX, textureY); // Import Import
        gunModel[42] = new ModelRendererTurbo(this, 865, 41, textureX, textureY); // Import Import
        gunModel[43] = new ModelRendererTurbo(this, 905, 41, textureX, textureY); // Import Import
        gunModel[44] = new ModelRendererTurbo(this, 929, 49, textureX, textureY); // Import Import
        gunModel[45] = new ModelRendererTurbo(this, 961, 49, textureX, textureY); // Import Import
        gunModel[46] = new ModelRendererTurbo(this, 89, 57, textureX, textureY); // Import Import
        gunModel[47] = new ModelRendererTurbo(this, 129, 57, textureX, textureY); // Import Import
        gunModel[48] = new ModelRendererTurbo(this, 993, 49, textureX, textureY); // Import Import
        gunModel[49] = new ModelRendererTurbo(this, 169, 57, textureX, textureY); // Import Import
        gunModel[50] = new ModelRendererTurbo(this, 201, 57, textureX, textureY); // Import Import
        gunModel[51] = new ModelRendererTurbo(this, 273, 57, textureX, textureY); // Import Import
        gunModel[52] = new ModelRendererTurbo(this, 377, 457, textureX, textureY); // Import Import
        gunModel[53] = new ModelRendererTurbo(this, 457, 57, textureX, textureY); // Import Import
        gunModel[54] = new ModelRendererTurbo(this, 497, 57, textureX, textureY); // Import Import
        gunModel[55] = new ModelRendererTurbo(this, 553, 57, textureX, textureY); // Import Import
        gunModel[56] = new ModelRendererTurbo(this, 713, 57, textureX, textureY); // Import Import
        gunModel[57] = new ModelRendererTurbo(this, 753, 57, textureX, textureY); // Import Import
        gunModel[58] = new ModelRendererTurbo(this, 857, 57, textureX, textureY); // Import Import
        gunModel[59] = new ModelRendererTurbo(this, 889, 57, textureX, textureY); // Import Import
        gunModel[60] = new ModelRendererTurbo(this, 1, 65, textureX, textureY); // Import Import
        gunModel[61] = new ModelRendererTurbo(this, 41, 65, textureX, textureY); // Import Import
        gunModel[62] = new ModelRendererTurbo(this, 225, 65, textureX, textureY); // Import Import
        gunModel[63] = new ModelRendererTurbo(this, 649, 65, textureX, textureY); // Import Import
        gunModel[64] = new ModelRendererTurbo(this, 681, 65, textureX, textureY); // Import Import
        gunModel[65] = new ModelRendererTurbo(this, 65, 73, textureX, textureY); // Import Import
        gunModel[66] = new ModelRendererTurbo(this, 777, 65, textureX, textureY); // Import Import
        gunModel[67] = new ModelRendererTurbo(this, 833, 65, textureX, textureY); // Import Import
        gunModel[68] = new ModelRendererTurbo(this, 193, 73, textureX, textureY); // Import Import
        gunModel[69] = new ModelRendererTurbo(this, 249, 73, textureX, textureY); // Import Import
        gunModel[70] = new ModelRendererTurbo(this, 441, 73, textureX, textureY); // Import Import
        gunModel[71] = new ModelRendererTurbo(this, 737, 73, textureX, textureY); // Import Import
        gunModel[72] = new ModelRendererTurbo(this, 913, 73, textureX, textureY); // Import Import
        gunModel[73] = new ModelRendererTurbo(this, 945, 73, textureX, textureY); // Import Import
        gunModel[74] = new ModelRendererTurbo(this, 977, 73, textureX, textureY); // Import Import
        gunModel[75] = new ModelRendererTurbo(this, 1, 81, textureX, textureY); // Import Import
        gunModel[76] = new ModelRendererTurbo(this, 273, 81, textureX, textureY); // Import Import
        gunModel[77] = new ModelRendererTurbo(this, 41, 81, textureX, textureY); // Import Import
        gunModel[78] = new ModelRendererTurbo(this, 161, 81, textureX, textureY); // Import Import
        gunModel[79] = new ModelRendererTurbo(this, 361, 81, textureX, textureY); // Import Import
        gunModel[80] = new ModelRendererTurbo(this, 465, 81, textureX, textureY); // Import Import
        gunModel[81] = new ModelRendererTurbo(this, 393, 81, textureX, textureY); // Import Import
        gunModel[82] = new ModelRendererTurbo(this, 553, 81, textureX, textureY); // Import Import
        gunModel[83] = new ModelRendererTurbo(this, 585, 81, textureX, textureY); // Import Import
        gunModel[84] = new ModelRendererTurbo(this, 617, 81, textureX, textureY); // Import Import
        gunModel[85] = new ModelRendererTurbo(this, 1001, 25, textureX, textureY); // Import Import
        gunModel[86] = new ModelRendererTurbo(this, 49, 17, textureX, textureY); // Import Import
        gunModel[87] = new ModelRendererTurbo(this, 665, 81, textureX, textureY); // Import Import
        gunModel[88] = new ModelRendererTurbo(this, 713, 81, textureX, textureY); // Import Import
        gunModel[89] = new ModelRendererTurbo(this, 761, 81, textureX, textureY); // Import Import
        gunModel[90] = new ModelRendererTurbo(this, 793, 81, textureX, textureY); // Import Import
        gunModel[91] = new ModelRendererTurbo(this, 833, 81, textureX, textureY); // Import Import
        gunModel[92] = new ModelRendererTurbo(this, 185, 89, textureX, textureY); // Import Import
        gunModel[93] = new ModelRendererTurbo(this, 921, 17, textureX, textureY); // Import Import
        gunModel[94] = new ModelRendererTurbo(this, 617, 33, textureX, textureY); // Import Import
        gunModel[95] = new ModelRendererTurbo(this, 225, 89, textureX, textureY); // Import Import
        gunModel[96] = new ModelRendererTurbo(this, 417, 89, textureX, textureY); // Import Import
        gunModel[97] = new ModelRendererTurbo(this, 641, 89, textureX, textureY); // Import Import
        gunModel[98] = new ModelRendererTurbo(this, 905, 89, textureX, textureY); // Import Import
        gunModel[99] = new ModelRendererTurbo(this, 945, 89, textureX, textureY); // Import Import
        gunModel[100] = new ModelRendererTurbo(this, 1, 97, textureX, textureY); // Import Import
        gunModel[101] = new ModelRendererTurbo(this, 65, 97, textureX, textureY); // Import Import
        gunModel[102] = new ModelRendererTurbo(this, 105, 97, textureX, textureY); // Import Import
        gunModel[103] = new ModelRendererTurbo(this, 153, 97, textureX, textureY); // Import Import
        gunModel[104] = new ModelRendererTurbo(this, 249, 97, textureX, textureY); // Import Import
        gunModel[105] = new ModelRendererTurbo(this, 289, 97, textureX, textureY); // Import Import
        gunModel[106] = new ModelRendererTurbo(this, 329, 97, textureX, textureY); // Import Import
        gunModel[107] = new ModelRendererTurbo(this, 369, 97, textureX, textureY); // Import Import
        gunModel[108] = new ModelRendererTurbo(this, 441, 97, textureX, textureY); // Import Import
        gunModel[109] = new ModelRendererTurbo(this, 577, 97, textureX, textureY); // Import Import
        gunModel[110] = new ModelRendererTurbo(this, 617, 97, textureX, textureY); // Import Import
        gunModel[111] = new ModelRendererTurbo(this, 977, 97, textureX, textureY); // Import Import
        gunModel[112] = new ModelRendererTurbo(this, 25, 105, textureX, textureY); // Import Import
        gunModel[113] = new ModelRendererTurbo(this, 33, 41, textureX, textureY); // Import Import
        gunModel[114] = new ModelRendererTurbo(this, 89, 41, textureX, textureY); // Import Import
        gunModel[115] = new ModelRendererTurbo(this, 121, 41, textureX, textureY); // Import Import
        gunModel[116] = new ModelRendererTurbo(this, 161, 41, textureX, textureY); // Import Import
        gunModel[117] = new ModelRendererTurbo(this, 193, 41, textureX, textureY); // Import Import
        gunModel[118] = new ModelRendererTurbo(this, 225, 41, textureX, textureY); // Import Import
        gunModel[119] = new ModelRendererTurbo(this, 945, 17, textureX, textureY); // Import Import
        gunModel[120] = new ModelRendererTurbo(this, 193, 9, textureX, textureY); // Import Import
        gunModel[121] = new ModelRendererTurbo(this, 537, 105, textureX, textureY); // Import Import
        gunModel[122] = new ModelRendererTurbo(this, 665, 105, textureX, textureY); // Import Import
        gunModel[123] = new ModelRendererTurbo(this, 745, 105, textureX, textureY); // Import Import
        gunModel[124] = new ModelRendererTurbo(this, 961, 17, textureX, textureY); // Import Import
        gunModel[125] = new ModelRendererTurbo(this, 985, 17, textureX, textureY); // Import Import
        gunModel[126] = new ModelRendererTurbo(this, 393, 105, textureX, textureY); // Import Import
        gunModel[127] = new ModelRendererTurbo(this, 809, 105, textureX, textureY); // Import Import
        gunModel[128] = new ModelRendererTurbo(this, 849, 105, textureX, textureY); // Import Import
        gunModel[129] = new ModelRendererTurbo(this, 889, 105, textureX, textureY); // Import Import
        gunModel[130] = new ModelRendererTurbo(this, 937, 105, textureX, textureY); // Import Import
        gunModel[131] = new ModelRendererTurbo(this, 273, 41, textureX, textureY); // Import Import
        gunModel[132] = new ModelRendererTurbo(this, 745, 41, textureX, textureY); // Import Import
        gunModel[133] = new ModelRendererTurbo(this, 681, 41, textureX, textureY); // Import Import
        gunModel[134] = new ModelRendererTurbo(this, 49, 113, textureX, textureY); // Import Import
        gunModel[135] = new ModelRendererTurbo(this, 97, 113, textureX, textureY); // Import Import
        gunModel[136] = new ModelRendererTurbo(this, 145, 113, textureX, textureY); // Import Import
        gunModel[137] = new ModelRendererTurbo(this, 217, 113, textureX, textureY); // Import Import
        gunModel[138] = new ModelRendererTurbo(this, 417, 113, textureX, textureY); // Import Import
        gunModel[139] = new ModelRendererTurbo(this, 537, 121, textureX, textureY); // Import Import
        gunModel[140] = new ModelRendererTurbo(this, 289, 113, textureX, textureY); // Import Import
        gunModel[141] = new ModelRendererTurbo(this, 337, 113, textureX, textureY); // Import Import
        gunModel[142] = new ModelRendererTurbo(this, 1, 113, textureX, textureY); // Import Import
        gunModel[143] = new ModelRendererTurbo(this, 369, 121, textureX, textureY); // Import Import
        gunModel[144] = new ModelRendererTurbo(this, 673, 121, textureX, textureY); // Import Import
        gunModel[145] = new ModelRendererTurbo(this, 785, 41, textureX, textureY); // Import Import
        gunModel[146] = new ModelRendererTurbo(this, 793, 113, textureX, textureY); // Import Import
        gunModel[147] = new ModelRendererTurbo(this, 889, 41, textureX, textureY); // Import Import
        gunModel[148] = new ModelRendererTurbo(this, 737, 121, textureX, textureY); // Import Import
        gunModel[149] = new ModelRendererTurbo(this, 113, 57, textureX, textureY); // Import Import
        gunModel[150] = new ModelRendererTurbo(this, 969, 121, textureX, textureY); // Import Import
        gunModel[151] = new ModelRendererTurbo(this, 209, 129, textureX, textureY); // Import Import
        gunModel[152] = new ModelRendererTurbo(this, 249, 129, textureX, textureY); // Import Import
        gunModel[153] = new ModelRendererTurbo(this, 393, 129, textureX, textureY); // Import Import
        gunModel[154] = new ModelRendererTurbo(this, 761, 129, textureX, textureY); // Import Import
        gunModel[155] = new ModelRendererTurbo(this, 153, 57, textureX, textureY); // Import Import
        gunModel[156] = new ModelRendererTurbo(this, 809, 129, textureX, textureY); // Import Import
        gunModel[157] = new ModelRendererTurbo(this, 849, 129, textureX, textureY); // Import Import
        gunModel[158] = new ModelRendererTurbo(this, 481, 57, textureX, textureY); // Import Import
        gunModel[159] = new ModelRendererTurbo(this, 993, 121, textureX, textureY); // Import Import
        gunModel[160] = new ModelRendererTurbo(this, 873, 129, textureX, textureY); // Import Import
        gunModel[161] = new ModelRendererTurbo(this, 905, 129, textureX, textureY); // Import Import
        gunModel[162] = new ModelRendererTurbo(this, 33, 137, textureX, textureY); // Import Import
        gunModel[163] = new ModelRendererTurbo(this, 25, 73, textureX, textureY); // Import Import
        gunModel[164] = new ModelRendererTurbo(this, 361, 65, textureX, textureY); // Import Import
        gunModel[165] = new ModelRendererTurbo(this, 937, 129, textureX, textureY); // Import Import
        gunModel[166] = new ModelRendererTurbo(this, 537, 73, textureX, textureY); // Import Import
        gunModel[167] = new ModelRendererTurbo(this, 1001, 89, textureX, textureY); // Import Import
        gunModel[168] = new ModelRendererTurbo(this, 537, 57, textureX, textureY); // Import Import
        gunModel[169] = new ModelRendererTurbo(this, 737, 57, textureX, textureY); // Import Import
        gunModel[170] = new ModelRendererTurbo(this, 817, 73, textureX, textureY); // Import Import
        gunModel[171] = new ModelRendererTurbo(this, 121, 137, textureX, textureY); // Import Import
        gunModel[172] = new ModelRendererTurbo(this, 153, 137, textureX, textureY); // Import Import
        gunModel[173] = new ModelRendererTurbo(this, 913, 57, textureX, textureY); // Import Import
        gunModel[174] = new ModelRendererTurbo(this, 185, 137, textureX, textureY); // Import Import
        gunModel[175] = new ModelRendererTurbo(this, 329, 137, textureX, textureY); // Import Import
        gunModel[176] = new ModelRendererTurbo(this, 353, 137, textureX, textureY); // Import Import
        gunModel[177] = new ModelRendererTurbo(this, 345, 81, textureX, textureY); // Import Import
        gunModel[178] = new ModelRendererTurbo(this, 417, 137, textureX, textureY); // Import Import
        gunModel[179] = new ModelRendererTurbo(this, 697, 81, textureX, textureY); // Import Import
        gunModel[180] = new ModelRendererTurbo(this, 1001, 105, textureX, textureY); // Import Import
        gunModel[181] = new ModelRendererTurbo(this, 449, 137, textureX, textureY); // Import Import
        gunModel[182] = new ModelRendererTurbo(this, 1001, 73, textureX, textureY); // Import Import
        gunModel[183] = new ModelRendererTurbo(this, 481, 137, textureX, textureY); // Import Import
        gunModel[184] = new ModelRendererTurbo(this, 889, 81, textureX, textureY); // Import Import
        gunModel[185] = new ModelRendererTurbo(this, 929, 89, textureX, textureY); // Import Import
        gunModel[186] = new ModelRendererTurbo(this, 89, 97, textureX, textureY); // Import Import
        gunModel[187] = new ModelRendererTurbo(this, 833, 113, textureX, textureY); // Import Import
        gunModel[188] = new ModelRendererTurbo(this, 33, 121, textureX, textureY); // Import Import
        gunModel[189] = new ModelRendererTurbo(this, 513, 137, textureX, textureY); // Import Import
        gunModel[190] = new ModelRendererTurbo(this, 545, 137, textureX, textureY); // Import Import
        gunModel[191] = new ModelRendererTurbo(this, 137, 97, textureX, textureY); // Import Import
        gunModel[192] = new ModelRendererTurbo(this, 273, 97, textureX, textureY); // Import Import
        gunModel[193] = new ModelRendererTurbo(this, 585, 137, textureX, textureY); // Import Import
        gunModel[194] = new ModelRendererTurbo(this, 625, 137, textureX, textureY); // Import Import
        gunModel[195] = new ModelRendererTurbo(this, 209, 145, textureX, textureY); // Import Import
        gunModel[196] = new ModelRendererTurbo(this, 249, 145, textureX, textureY); // Import Import
        gunModel[197] = new ModelRendererTurbo(this, 281, 145, textureX, textureY); // Import Import
        gunModel[198] = new ModelRendererTurbo(this, 737, 145, textureX, textureY); // Import Import
        gunModel[199] = new ModelRendererTurbo(this, 833, 137, textureX, textureY); // Import Import
        gunModel[200] = new ModelRendererTurbo(this, 777, 145, textureX, textureY); // Import Import
        gunModel[201] = new ModelRendererTurbo(this, 105, 145, textureX, textureY); // Import Import
        gunModel[202] = new ModelRendererTurbo(this, 865, 145, textureX, textureY); // Import Import
        gunModel[203] = new ModelRendererTurbo(this, 905, 145, textureX, textureY); // Import Import
        gunModel[204] = new ModelRendererTurbo(this, 961, 145, textureX, textureY); // Import Import
        gunModel[205] = new ModelRendererTurbo(this, 377, 145, textureX, textureY); // Import Import
        gunModel[206] = new ModelRendererTurbo(this, 33, 153, textureX, textureY); // Import Import
        gunModel[207] = new ModelRendererTurbo(this, 569, 145, textureX, textureY); // Import Import
        gunModel[208] = new ModelRendererTurbo(this, 65, 153, textureX, textureY); // Import Import
        gunModel[209] = new ModelRendererTurbo(this, 713, 41, textureX, textureY); // Import Import
        gunModel[210] = new ModelRendererTurbo(this, 313, 97, textureX, textureY); // Import Import
        gunModel[211] = new ModelRendererTurbo(this, 353, 97, textureX, textureY); // Import Import
        gunModel[212] = new ModelRendererTurbo(this, 121, 153, textureX, textureY); // Import Import
        gunModel[213] = new ModelRendererTurbo(this, 169, 153, textureX, textureY); // Import Import
        gunModel[214] = new ModelRendererTurbo(this, 321, 153, textureX, textureY); // Import Import
        gunModel[215] = new ModelRendererTurbo(this, 393, 153, textureX, textureY); // Import Import
        gunModel[216] = new ModelRendererTurbo(this, 921, 105, textureX, textureY); // Import Import
        gunModel[217] = new ModelRendererTurbo(this, 345, 153, textureX, textureY); // Import Import
        gunModel[218] = new ModelRendererTurbo(this, 601, 97, textureX, textureY); // Import Import
        gunModel[219] = new ModelRendererTurbo(this, 417, 153, textureX, textureY); // Import Import
        gunModel[220] = new ModelRendererTurbo(this, 25, 65, textureX, textureY); // Import Import
        gunModel[221] = new ModelRendererTurbo(this, 809, 145, textureX, textureY); // Import Import
        gunModel[222] = new ModelRendererTurbo(this, 497, 153, textureX, textureY); // Import Import
        gunModel[223] = new ModelRendererTurbo(this, 617, 153, textureX, textureY); // Import Import
        gunModel[224] = new ModelRendererTurbo(this, 657, 153, textureX, textureY); // Import Import
        gunModel[225] = new ModelRendererTurbo(this, 697, 153, textureX, textureY); // Import Import
        gunModel[226] = new ModelRendererTurbo(this, 929, 153, textureX, textureY); // Import Import
        gunModel[227] = new ModelRendererTurbo(this, 985, 153, textureX, textureY); // Import Import
        gunModel[228] = new ModelRendererTurbo(this, 873, 105, textureX, textureY); // Import Import
        gunModel[229] = new ModelRendererTurbo(this, 81, 113, textureX, textureY); // Import Import
        gunModel[230] = new ModelRendererTurbo(this, 97, 161, textureX, textureY); // Import Import
        gunModel[231] = new ModelRendererTurbo(this, 209, 161, textureX, textureY); // Import Import
        gunModel[232] = new ModelRendererTurbo(this, 257, 161, textureX, textureY); // Import Import
        gunModel[233] = new ModelRendererTurbo(this, 129, 113, textureX, textureY); // Import Import
        gunModel[234] = new ModelRendererTurbo(this, 825, 41, textureX, textureY); // Import Import
        gunModel[235] = new ModelRendererTurbo(this, 441, 161, textureX, textureY); // Import Import
        gunModel[236] = new ModelRendererTurbo(this, 297, 161, textureX, textureY); // Import Import
        gunModel[237] = new ModelRendererTurbo(this, 857, 41, textureX, textureY); // Import Import
        gunModel[238] = new ModelRendererTurbo(this, 929, 41, textureX, textureY); // Import Import
        gunModel[239] = new ModelRendererTurbo(this, 521, 161, textureX, textureY); // Import Import
        gunModel[240] = new ModelRendererTurbo(this, 553, 161, textureX, textureY); // Import Import
        gunModel[241] = new ModelRendererTurbo(this, 321, 113, textureX, textureY); // Import Import
        gunModel[242] = new ModelRendererTurbo(this, 585, 161, textureX, textureY); // Import Import
        gunModel[243] = new ModelRendererTurbo(this, 777, 161, textureX, textureY); // Import Import
        gunModel[244] = new ModelRendererTurbo(this, 129, 169, textureX, textureY); // Import Import
        gunModel[245] = new ModelRendererTurbo(this, 473, 161, textureX, textureY); // Import Import
        gunModel[246] = new ModelRendererTurbo(this, 833, 161, textureX, textureY); // Import Import
        gunModel[247] = new ModelRendererTurbo(this, 1, 169, textureX, textureY); // Import Import
        gunModel[248] = new ModelRendererTurbo(this, 177, 169, textureX, textureY); // Import Import
        gunModel[249] = new ModelRendererTurbo(this, 321, 169, textureX, textureY); // Import Import
        gunModel[250] = new ModelRendererTurbo(this, 641, 169, textureX, textureY); // Import Import
        gunModel[251] = new ModelRendererTurbo(this, 857, 169, textureX, textureY); // Import Import
        gunModel[252] = new ModelRendererTurbo(this, 33, 177, textureX, textureY); // Import Import
        gunModel[253] = new ModelRendererTurbo(this, 385, 169, textureX, textureY); // Import Import
        gunModel[254] = new ModelRendererTurbo(this, 993, 1, textureX, textureY); // Import Import
        gunModel[255] = new ModelRendererTurbo(this, 65, 17, textureX, textureY); // Import Import
        gunModel[256] = new ModelRendererTurbo(this, 657, 121, textureX, textureY); // Import Import
        gunModel[257] = new ModelRendererTurbo(this, 953, 49, textureX, textureY); // Import Import
        gunModel[258] = new ModelRendererTurbo(this, 985, 49, textureX, textureY); // Import Import
        gunModel[259] = new ModelRendererTurbo(this, 81, 177, textureX, textureY); // Import Import
        gunModel[260] = new ModelRendererTurbo(this, 809, 169, textureX, textureY); // Import Import
        gunModel[261] = new ModelRendererTurbo(this, 905, 169, textureX, textureY); // Import Import
        gunModel[262] = new ModelRendererTurbo(this, 201, 177, textureX, textureY); // Import Import
        gunModel[263] = new ModelRendererTurbo(this, 961, 169, textureX, textureY); // Import Import
        gunModel[264] = new ModelRendererTurbo(this, 281, 177, textureX, textureY); // Import Import
        gunModel[265] = new ModelRendererTurbo(this, 233, 129, textureX, textureY); // Import Import
        gunModel[266] = new ModelRendererTurbo(this, 801, 145, textureX, textureY); // Import Import
        gunModel[267] = new ModelRendererTurbo(this, 193, 57, textureX, textureY); // Import Import
        gunModel[268] = new ModelRendererTurbo(this, 449, 57, textureX, textureY); // Import Import
        gunModel[269] = new ModelRendererTurbo(this, 185, 1, textureX, textureY); // Import Import
        gunModel[270] = new ModelRendererTurbo(this, 201, 1, textureX, textureY); // Import Import
        gunModel[271] = new ModelRendererTurbo(this, 641, 153, textureX, textureY); // Import Import
        gunModel[272] = new ModelRendererTurbo(this, 881, 57, textureX, textureY); // Import Import
        gunModel[273] = new ModelRendererTurbo(this, 673, 65, textureX, textureY); // Import Import
        gunModel[274] = new ModelRendererTurbo(this, 425, 177, textureX, textureY); // Import Import
        gunModel[275] = new ModelRendererTurbo(this, 937, 73, textureX, textureY); // Import Import
        gunModel[276] = new ModelRendererTurbo(this, 969, 73, textureX, textureY); // Import Import
        gunModel[277] = new ModelRendererTurbo(this, 385, 81, textureX, textureY); // Import Import
        gunModel[278] = new ModelRendererTurbo(this, 577, 81, textureX, textureY); // Import Import
        gunModel[279] = new ModelRendererTurbo(this, 505, 185, textureX, textureY); // Import Import
        gunModel[280] = new ModelRendererTurbo(this, 681, 185, textureX, textureY); // Import Import
        gunModel[281] = new ModelRendererTurbo(this, 65, 193, textureX, textureY); // Import Import
        gunModel[282] = new ModelRendererTurbo(this, 321, 193, textureX, textureY); // Import Import
        gunModel[283] = new ModelRendererTurbo(this, 681, 153, textureX, textureY); // Import Import
        gunModel[284] = new ModelRendererTurbo(this, 889, 161, textureX, textureY); // Import Import
        gunModel[285] = new ModelRendererTurbo(this, 609, 81, textureX, textureY); // Import Import
        gunModel[286] = new ModelRendererTurbo(this, 809, 193, textureX, textureY); // Import Import
        gunModel[287] = new ModelRendererTurbo(this, 1009, 41, textureX, textureY); // Import Import
        gunModel[288] = new ModelRendererTurbo(this, 785, 81, textureX, textureY); // Import Import
        gunModel[289] = new ModelRendererTurbo(this, 217, 89, textureX, textureY); // Import Import
        gunModel[290] = new ModelRendererTurbo(this, 225, 57, textureX, textureY); // Import Import
        gunModel[291] = new ModelRendererTurbo(this, 897, 193, textureX, textureY); // Import Import
        gunModel[292] = new ModelRendererTurbo(this, 1, 41, textureX, textureY); // Import Import
        gunModel[293] = new ModelRendererTurbo(this, 745, 89, textureX, textureY); // Import Import
        gunModel[294] = new ModelRendererTurbo(this, 209, 113, textureX, textureY); // Import Import
        gunModel[295] = new ModelRendererTurbo(this, 33, 41, textureX, textureY); // Import Import
        gunModel[296] = new ModelRendererTurbo(this, 49, 41, textureX, textureY); // Import Import
        gunModel[297] = new ModelRendererTurbo(this, 137, 41, textureX, textureY); // Import Import
        gunModel[298] = new ModelRendererTurbo(this, 241, 41, textureX, textureY); // Import Import
        gunModel[299] = new ModelRendererTurbo(this, 65, 65, textureX, textureY); // Import Import
        gunModel[300] = new ModelRendererTurbo(this, 817, 65, textureX, textureY); // Import Import
        gunModel[301] = new ModelRendererTurbo(this, 465, 73, textureX, textureY); // Import Import
        gunModel[302] = new ModelRendererTurbo(this, 305, 41, textureX, textureY); // Import Import
        gunModel[303] = new ModelRendererTurbo(this, 713, 41, textureX, textureY); // Import Import
        gunModel[304] = new ModelRendererTurbo(this, 785, 41, textureX, textureY); // Import Import
        gunModel[305] = new ModelRendererTurbo(this, 761, 73, textureX, textureY); // Import Import
        gunModel[306] = new ModelRendererTurbo(this, 417, 81, textureX, textureY); // Import Import
        gunModel[307] = new ModelRendererTurbo(this, 441, 89, textureX, textureY); // Import Import
        gunModel[308] = new ModelRendererTurbo(this, 889, 145, textureX, textureY); // Import Import
        gunModel[309] = new ModelRendererTurbo(this, 281, 113, textureX, textureY); // Import Import
        gunModel[310] = new ModelRendererTurbo(this, 897, 129, textureX, textureY); // Import Import
        gunModel[311] = new ModelRendererTurbo(this, 929, 129, textureX, textureY); // Import Import
        gunModel[312] = new ModelRendererTurbo(this, 81, 153, textureX, textureY); // Import Import
        gunModel[313] = new ModelRendererTurbo(this, 145, 137, textureX, textureY); // Import Import
        gunModel[314] = new ModelRendererTurbo(this, 785, 121, textureX, textureY); // Import Import
        gunModel[315] = new ModelRendererTurbo(this, 985, 137, textureX, textureY); // Import Import
        gunModel[316] = new ModelRendererTurbo(this, 249, 177, textureX, textureY); // Import Import
        gunModel[317] = new ModelRendererTurbo(this, 185, 201, textureX, textureY); // Import Import
        gunModel[318] = new ModelRendererTurbo(this, 441, 201, textureX, textureY); // Import Import
        gunModel[319] = new ModelRendererTurbo(this, 521, 201, textureX, textureY); // Import Import
        gunModel[320] = new ModelRendererTurbo(this, 305, 177, textureX, textureY); // Import Import
        gunModel[321] = new ModelRendererTurbo(this, 625, 177, textureX, textureY); // Import Import
        gunModel[322] = new ModelRendererTurbo(this, 841, 177, textureX, textureY); // Import Import
        gunModel[323] = new ModelRendererTurbo(this, 889, 177, textureX, textureY); // Import Import
        gunModel[324] = new ModelRendererTurbo(this, 937, 177, textureX, textureY); // Import Import
        gunModel[325] = new ModelRendererTurbo(this, 1001, 177, textureX, textureY); // Import Import
        gunModel[326] = new ModelRendererTurbo(this, 249, 185, textureX, textureY); // Import Import
        gunModel[327] = new ModelRendererTurbo(this, 1, 193, textureX, textureY); // Import Import
        gunModel[328] = new ModelRendererTurbo(this, 265, 193, textureX, textureY); // Import Import
        gunModel[329] = new ModelRendererTurbo(this, 625, 193, textureX, textureY); // Import Import
        gunModel[330] = new ModelRendererTurbo(this, 969, 193, textureX, textureY); // Import Import
        gunModel[331] = new ModelRendererTurbo(this, 17, 201, textureX, textureY); // Import Import
        gunModel[332] = new ModelRendererTurbo(this, 241, 161, textureX, textureY); // Import Import
        gunModel[333] = new ModelRendererTurbo(this, 657, 193, textureX, textureY); // Import Import
        gunModel[334] = new ModelRendererTurbo(this, 521, 9, textureX, textureY); // Import Import
        gunModel[335] = new ModelRendererTurbo(this, 1001, 17, textureX, textureY); // Import Import
        gunModel[336] = new ModelRendererTurbo(this, 1017, 25, textureX, textureY); // Import Import
        gunModel[337] = new ModelRendererTurbo(this, 89, 41, textureX, textureY); // Import Import
        gunModel[338] = new ModelRendererTurbo(this, 121, 41, textureX, textureY); // Import Import
        gunModel[339] = new ModelRendererTurbo(this, 161, 41, textureX, textureY); // Import Import
        gunModel[340] = new ModelRendererTurbo(this, 801, 41, textureX, textureY); // Import Import
        gunModel[341] = new ModelRendererTurbo(this, 825, 41, textureX, textureY); // Import Import
        gunModel[342] = new ModelRendererTurbo(this, 889, 41, textureX, textureY); // Import Import
        gunModel[343] = new ModelRendererTurbo(this, 905, 41, textureX, textureY); // Import Import
        gunModel[344] = new ModelRendererTurbo(this, 945, 41, textureX, textureY); // Import Import
        gunModel[345] = new ModelRendererTurbo(this, 1, 49, textureX, textureY); // Import Import
        gunModel[346] = new ModelRendererTurbo(this, 33, 49, textureX, textureY); // Import Import
        gunModel[347] = new ModelRendererTurbo(this, 49, 49, textureX, textureY); // Import Import
        gunModel[348] = new ModelRendererTurbo(this, 241, 49, textureX, textureY); // Import Import
        gunModel[349] = new ModelRendererTurbo(this, 785, 49, textureX, textureY); // Import Import
        gunModel[350] = new ModelRendererTurbo(this, 801, 49, textureX, textureY); // Import Import
        gunModel[351] = new ModelRendererTurbo(this, 889, 49, textureX, textureY); // Import Import
        gunModel[352] = new ModelRendererTurbo(this, 905, 49, textureX, textureY); // Import Import
        gunModel[353] = new ModelRendererTurbo(this, 929, 49, textureX, textureY); // Import Import
        gunModel[354] = new ModelRendererTurbo(this, 953, 49, textureX, textureY); // Import Import
        gunModel[355] = new ModelRendererTurbo(this, 49, 105, textureX, textureY); // Import Import
        gunModel[356] = new ModelRendererTurbo(this, 25, 97, textureX, textureY); // Import Import
        gunModel[357] = new ModelRendererTurbo(this, 569, 105, textureX, textureY); // Import Import
        gunModel[358] = new ModelRendererTurbo(this, 49, 209, textureX, textureY); // Import Import
        gunModel[359] = new ModelRendererTurbo(this, 689, 177, textureX, textureY); // Import Import
        gunModel[360] = new ModelRendererTurbo(this, 793, 105, textureX, textureY); // Import Import
        gunModel[361] = new ModelRendererTurbo(this, 665, 89, textureX, textureY); // Import Import
        gunModel[362] = new ModelRendererTurbo(this, 833, 105, textureX, textureY); // Import Import
        gunModel[363] = new ModelRendererTurbo(this, 65, 177, textureX, textureY); // Import Import
        gunModel[364] = new ModelRendererTurbo(this, 265, 209, textureX, textureY); // Import Import
        gunModel[365] = new ModelRendererTurbo(this, 769, 509, textureX, textureY); // Import Import
        gunModel[366] = new ModelRendererTurbo(this, 177, 137, textureX, textureY); // Import Import
        gunModel[367] = new ModelRendererTurbo(this, 609, 113, textureX, textureY); // Import Import
        gunModel[368] = new ModelRendererTurbo(this, 993, 89, textureX, textureY); // Import Import
        gunModel[369] = new ModelRendererTurbo(this, 937, 209, textureX, textureY); // Import Import
        gunModel[370] = new ModelRendererTurbo(this, 985, 209, textureX, textureY); // Import Import
        gunModel[371] = new ModelRendererTurbo(this, 673, 9, textureX, textureY); // Import Import
        gunModel[372] = new ModelRendererTurbo(this, 9, 17, textureX, textureY); // Import Import
        gunModel[373] = new ModelRendererTurbo(this, 513, 17, textureX, textureY); // Import Import
        gunModel[374] = new ModelRendererTurbo(this, 41, 57, textureX, textureY); // Import Import
        gunModel[375] = new ModelRendererTurbo(this, 633, 113, textureX, textureY); // Import Import
        gunModel[376] = new ModelRendererTurbo(this, 497, 57, textureX, textureY); // Import Import
        gunModel[377] = new ModelRendererTurbo(this, 553, 57, textureX, textureY); // Import Import
        gunModel[378] = new ModelRendererTurbo(this, 649, 57, textureX, textureY); // Import Import
        gunModel[379] = new ModelRendererTurbo(this, 1, 65, textureX, textureY); // Import Import
        gunModel[380] = new ModelRendererTurbo(this, 441, 137, textureX, textureY); // Import Import
        gunModel[381] = new ModelRendererTurbo(this, 473, 137, textureX, textureY); // Import Import
        gunModel[382] = new ModelRendererTurbo(this, 113, 57, textureX, textureY); // Import Import
        gunModel[383] = new ModelRendererTurbo(this, 761, 121, textureX, textureY); // Import Import
        gunModel[384] = new ModelRendererTurbo(this, 153, 57, textureX, textureY); // Import Import
        gunModel[385] = new ModelRendererTurbo(this, 481, 57, textureX, textureY); // Import Import
        gunModel[386] = new ModelRendererTurbo(this, 985, 49, textureX, textureY); // Import Import
        gunModel[387] = new ModelRendererTurbo(this, 1017, 49, textureX, textureY); // Import Import
        gunModel[388] = new ModelRendererTurbo(this, 49, 17, textureX, textureY); // Import Import
        gunModel[389] = new ModelRendererTurbo(this, 921, 17, textureX, textureY); // Import Import
        gunModel[390] = new ModelRendererTurbo(this, 1, 217, textureX, textureY); // Import Import
        gunModel[391] = new ModelRendererTurbo(this, 353, 217, textureX, textureY); // Import Import
        gunModel[392] = new ModelRendererTurbo(this, 537, 137, textureX, textureY); // Import Import
        gunModel[393] = new ModelRendererTurbo(this, 505, 137, textureX, textureY); // Import Import
        gunModel[394] = new ModelRendererTurbo(this, 833, 129, textureX, textureY); // Import Import
        gunModel[395] = new ModelRendererTurbo(this, 161, 73, textureX, textureY); // Import Import
        gunModel[396] = new ModelRendererTurbo(this, 1, 81, textureX, textureY); // Import Import
        gunModel[397] = new ModelRendererTurbo(this, 641, 81, textureX, textureY); // Import Import
        gunModel[398] = new ModelRendererTurbo(this, 713, 81, textureX, textureY); // Import Import
        gunModel[399] = new ModelRendererTurbo(this, 617, 137, textureX, textureY); // Import Import
        gunModel[400] = new ModelRendererTurbo(this, 105, 137, textureX, textureY); // Import Import
        gunModel[401] = new ModelRendererTurbo(this, 945, 89, textureX, textureY); // Import Import
        gunModel[402] = new ModelRendererTurbo(this, 1, 97, textureX, textureY); // Import Import
        gunModel[403] = new ModelRendererTurbo(this, 105, 97, textureX, textureY); // Import Import
        gunModel[404] = new ModelRendererTurbo(this, 153, 97, textureX, textureY); // Import Import
        gunModel[405] = new ModelRendererTurbo(this, 769, 145, textureX, textureY); // Import Import
        gunModel[406] = new ModelRendererTurbo(this, 697, 105, textureX, textureY); // Import Import
        gunModel[407] = new ModelRendererTurbo(this, 57, 153, textureX, textureY); // Import Import
        gunModel[408] = new ModelRendererTurbo(this, 49, 121, textureX, textureY); // Import Import
        gunModel[409] = new ModelRendererTurbo(this, 161, 153, textureX, textureY); // Import Import
        gunModel[410] = new ModelRendererTurbo(this, 721, 153, textureX, textureY); // Import Import
        gunModel[411] = new ModelRendererTurbo(this, 377, 137, textureX, textureY); // Import Import
        gunModel[412] = new ModelRendererTurbo(this, 569, 137, textureX, textureY); // Import Import
        gunModel[413] = new ModelRendererTurbo(this, 521, 153, textureX, textureY); // Import Import
        gunModel[414] = new ModelRendererTurbo(this, 289, 161, textureX, textureY); // Import Import
        gunModel[415] = new ModelRendererTurbo(this, 545, 161, textureX, textureY); // Import Import
        gunModel[416] = new ModelRendererTurbo(this, 169, 169, textureX, textureY); // Import Import
        gunModel[417] = new ModelRendererTurbo(this, 649, 113, textureX, textureY); // Import Import
        gunModel[418] = new ModelRendererTurbo(this, 25, 121, textureX, textureY); // Import Import
        gunModel[419] = new ModelRendererTurbo(this, 537, 57, textureX, textureY); // Import Import
        gunModel[420] = new ModelRendererTurbo(this, 505, 177, textureX, textureY); // Import Import
        gunModel[421] = new ModelRendererTurbo(this, 329, 185, textureX, textureY); // Import Import
        gunModel[422] = new ModelRendererTurbo(this, 361, 185, textureX, textureY); // Import Import
        gunModel[423] = new ModelRendererTurbo(this, 441, 193, textureX, textureY); // Import Import
        gunModel[424] = new ModelRendererTurbo(this, 401, 217, textureX, textureY); // Import Import
        gunModel[425] = new ModelRendererTurbo(this, 441, 233, textureX, textureY); // Import Import
        gunModel[426] = new ModelRendererTurbo(this, 473, 233, textureX, textureY); // Import Import
        gunModel[427] = new ModelRendererTurbo(this, 81, 225, textureX, textureY); // Import Import
        gunModel[428] = new ModelRendererTurbo(this, 505, 233, textureX, textureY); // Import Import
        gunModel[429] = new ModelRendererTurbo(this, 529, 233, textureX, textureY); // Import Import
        gunModel[430] = new ModelRendererTurbo(this, 545, 233, textureX, textureY); // Import Import
        gunModel[431] = new ModelRendererTurbo(this, 585, 233, textureX, textureY); // Import Import
        gunModel[432] = new ModelRendererTurbo(this, 617, 233, textureX, textureY); // Import Import
        gunModel[433] = new ModelRendererTurbo(this, 657, 233, textureX, textureY); // Import Import
        gunModel[434] = new ModelRendererTurbo(this, 681, 233, textureX, textureY); // Import Import
        gunModel[435] = new ModelRendererTurbo(this, 697, 233, textureX, textureY); // Import Import
        gunModel[436] = new ModelRendererTurbo(this, 737, 233, textureX, textureY); // Import Import
        gunModel[437] = new ModelRendererTurbo(this, 777, 233, textureX, textureY); // Import Import
        gunModel[438] = new ModelRendererTurbo(this, 817, 233, textureX, textureY); // Import Import
        gunModel[439] = new ModelRendererTurbo(this, 849, 233, textureX, textureY); // Import Import
        gunModel[440] = new ModelRendererTurbo(this, 889, 233, textureX, textureY); // Import Import
        gunModel[441] = new ModelRendererTurbo(this, 97, 241, textureX, textureY); // Import Import
        gunModel[442] = new ModelRendererTurbo(this, 137, 241, textureX, textureY); // Import Import
        gunModel[443] = new ModelRendererTurbo(this, 177, 241, textureX, textureY); // Import Import
        gunModel[444] = new ModelRendererTurbo(this, 201, 241, textureX, textureY); // Import Import
        gunModel[445] = new ModelRendererTurbo(this, 225, 241, textureX, textureY); // Import Import
        gunModel[446] = new ModelRendererTurbo(this, 969, 241, textureX, textureY); // Import Import
        gunModel[447] = new ModelRendererTurbo(this, 257, 249, textureX, textureY); // Import Import
        gunModel[448] = new ModelRendererTurbo(this, 297, 249, textureX, textureY); // Import Import
        gunModel[449] = new ModelRendererTurbo(this, 337, 249, textureX, textureY); // Import Import
        gunModel[450] = new ModelRendererTurbo(this, 377, 249, textureX, textureY); // Import Import
        gunModel[451] = new ModelRendererTurbo(this, 473, 249, textureX, textureY); // Import Import
        gunModel[452] = new ModelRendererTurbo(this, 513, 249, textureX, textureY); // Import Import
        gunModel[453] = new ModelRendererTurbo(this, 553, 249, textureX, textureY); // Import Import
        gunModel[454] = new ModelRendererTurbo(this, 657, 249, textureX, textureY); // Import Import
        gunModel[455] = new ModelRendererTurbo(this, 729, 249, textureX, textureY); // Import Import
        gunModel[456] = new ModelRendererTurbo(this, 849, 249, textureX, textureY); // Import Import
        gunModel[457] = new ModelRendererTurbo(this, 729, 201, textureX, textureY); // Import Import
        gunModel[458] = new ModelRendererTurbo(this, 633, 41, textureX, textureY); // Import Import
        gunModel[459] = new ModelRendererTurbo(this, 921, 257, textureX, textureY); // Import Import
        gunModel[460] = new ModelRendererTurbo(this, 745, 105, textureX, textureY); // Import Import
        gunModel[461] = new ModelRendererTurbo(this, 1, 265, textureX, textureY); // Import Import
        gunModel[462] = new ModelRendererTurbo(this, 473, 265, textureX, textureY); // Import Import
        gunModel[463] = new ModelRendererTurbo(this, 769, 409, textureX, textureY); // Import Import
        gunModel[464] = new ModelRendererTurbo(this, 769, 409, textureX, textureY); // Import Import
        gunModel[465] = new ModelRendererTurbo(this, 769, 409, textureX, textureY); // Import Import
        gunModel[466] = new ModelRendererTurbo(this, 769, 409, textureX, textureY); // Import Import
        gunModel[467] = new ModelRendererTurbo(this, 769, 409, textureX, textureY); // Import Import
        gunModel[468] = new ModelRendererTurbo(this, 769, 409, textureX, textureY); // Import Import
        gunModel[469] = new ModelRendererTurbo(this, 769, 409, textureX, textureY); // Import Import
        gunModel[470] = new ModelRendererTurbo(this, 769, 409, textureX, textureY); // Import Import
        gunModel[471] = new ModelRendererTurbo(this, 369, 409, textureX, textureY); // Import Import
        gunModel[472] = new ModelRendererTurbo(this, 769, 409, textureX, textureY); // Import Import
        gunModel[473] = new ModelRendererTurbo(this, 769, 409, textureX, textureY); // Import Import
        gunModel[474] = new ModelRendererTurbo(this, 769, 409, textureX, textureY); // Import Import
        gunModel[475] = new ModelRendererTurbo(this, 769, 409, textureX, textureY); // Import Import
        gunModel[476] = new ModelRendererTurbo(this, 769, 409, textureX, textureY); // Import Import
        gunModel[477] = new ModelRendererTurbo(this, 769, 409, textureX, textureY); // Import Import
        gunModel[478] = new ModelRendererTurbo(this, 769, 409, textureX, textureY); // Import Import
        gunModel[479] = new ModelRendererTurbo(this, 769, 409, textureX, textureY); // Import Import
        gunModel[480] = new ModelRendererTurbo(this, 769, 409, textureX, textureY); // Import Import
        gunModel[481] = new ModelRendererTurbo(this, 769, 509, textureX, textureY); // Import Import
        gunModel[482] = new ModelRendererTurbo(this, 769, 409, textureX, textureY); // Import Import
        gunModel[483] = new ModelRendererTurbo(this, 769, 409, textureX, textureY); // Import Import
        gunModel[484] = new ModelRendererTurbo(this, 769, 409, textureX, textureY); // Import Import
        gunModel[485] = new ModelRendererTurbo(this, 769, 409, textureX, textureY); // Import Import
        gunModel[486] = new ModelRendererTurbo(this, 769, 409, textureX, textureY); // Import Import
        gunModel[487] = new ModelRendererTurbo(this, 769, 409, textureX, textureY); // Import Import
        gunModel[488] = new ModelRendererTurbo(this, 769, 409, textureX, textureY); // Import Import
        gunModel[489] = new ModelRendererTurbo(this, 469, 509, textureX, textureY); // Import Import
        gunModel[490] = new ModelRendererTurbo(this, 269, 509, textureX, textureY); // Import Import
        gunModel[491] = new ModelRendererTurbo(this, 269, 409, textureX, textureY); // Import Import
        gunModel[492] = new ModelRendererTurbo(this, 269, 409, textureX, textureY); // Import Import
        gunModel[493] = new ModelRendererTurbo(this, 269, 409, textureX, textureY); // Import Import
        gunModel[494] = new ModelRendererTurbo(this, 269, 409, textureX, textureY); // Import Import
        gunModel[495] = new ModelRendererTurbo(this, 269, 409, textureX, textureY); // Import Import
        gunModel[496] = new ModelRendererTurbo(this, 269, 409, textureX, textureY); // Import Import
        gunModel[497] = new ModelRendererTurbo(this, 269, 409, textureX, textureY); // Import Import

        gunModel[0].addShapeBox(56F, -23F, -7F, 51, 1, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, 0.0F, -0.75F); // Import Import
        gunModel[0].setRotationPoint(14F, 7F, 0F);

        gunModel[1].addShapeBox(56F, -23F, -7F, 34, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 2.5F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.75F, 0.0F, -2.5F, -0.75F, 0.0F, -2.5F, -1.0F, 0.0F, 0.0F, -1.0F); // Import Import
        gunModel[1].setRotationPoint(65F, 6F, 0F);

        gunModel[2].addShapeBox(57F, -23F, -7F, 1, 1, 3, 0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -1.0F, -0.5F, -0.5F, -1.0F, -0.5F, 0.5F, -0.75F, 0.0F, 0.25F, -0.75F, 0.0F, 0.25F, -1.0F, -0.5F, 0.5F, -1.0F); // Import Import
        gunModel[2].setRotationPoint(97.5F, 3F, 0F);

        gunModel[3].addShapeBox(56F, -23F, -7F, 147, 1, 15, 0F, 0.0F, 0.0F, -1.25F, 0.5F, 0.0F, -1.25F, 0.5F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import Import
        gunModel[3].setRotationPoint(-42F, -11F, -0.5F);

        gunModel[4].addShapeBox(56F, -23F, -7F, 34, 4, 11, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[4].setRotationPoint(-9F, -15F, 1.5F);

        gunModel[5].addShapeBox(56F, -23F, -7F, 33, 4, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[5].setRotationPoint(-42F, -19F, 7.5F);

        gunModel[6].addShapeBox(56F, -23F, -7F, 157, 2, 2, 0F, 0.0F, 0.25F, -2.25F, 0.0F, 0.25F, -2.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F); // Import Import
        gunModel[6].setRotationPoint(27F, -16.75F, 3.5F);

        gunModel[7].addShapeBox(56F, -23F, -7F, 157, 2, 2, 0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, -2.25F, 0.0F, 0.25F, -2.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F); // Import Import
        gunModel[7].setRotationPoint(27F, -11.75F, 3.5F);

        gunModel[8].addShapeBox(56F, -23F, -7F, 157, 2, 2, 0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F); // Import Import
        gunModel[8].setRotationPoint(27F, -16.75F, 6F);

        gunModel[9].addShapeBox(56F, -23F, -7F, 157, 2, 2, 0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F); // Import Import
        gunModel[9].setRotationPoint(27F, -11.75F, 6F);

        gunModel[10].addShapeBox(56F, -23F, -7F, 157, 2, 2, 0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, -2.25F, 0.0F, 0.25F, -2.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F); // Import Import
        gunModel[10].setRotationPoint(27F, -16.75F, 8.5F);

        gunModel[11].addShapeBox(56F, -23F, -7F, 157, 2, 7, 0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F); // Import Import
        gunModel[11].setRotationPoint(27F, -14.25F, 3.5F);

        gunModel[12].addShapeBox(56F, -23F, -7F, 157, 2, 2, 0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, -2.25F, 0.0F, 0.25F, -2.25F); // Import Import
        gunModel[12].setRotationPoint(27F, -11.75F, 8.5F);

        gunModel[13].addShapeBox(56F, -23F, -7F, 148, 4, 15, 0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import Import
        gunModel[13].setRotationPoint(-42F, -10F, -0.5F);

        gunModel[14].addShapeBox(56F, -23F, -7F, 33, 4, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[14].setRotationPoint(-42F, -15F, 10.5F);

        gunModel[15].addShapeBox(56F, -23F, -7F, 51, 6, 4, 0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.25F, 0.0F, 1.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import Import
        gunModel[15].setRotationPoint(14F, 1F, 0F);

        gunModel[16].addShapeBox(56F, -23F, -7F, 14, 6, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[16].setRotationPoint(7F, -6F, 0F);

        gunModel[17].addShapeBox(56F, -23F, -7F, 7, 6, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[17].setRotationPoint(58F, -6F, 0F);

        gunModel[18].addShapeBox(56F, -23F, -7F, 9, 6, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[18].setRotationPoint(90F, -6F, 0F);

        gunModel[19].addShapeBox(56F, -23F, -7F, 34, 3, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 3.0F, 0.0F); // Import Import
        gunModel[19].setRotationPoint(65F, 0F, 0F);

        gunModel[20].addShapeBox(57F, -23F, -7F, 3, 7, 2, 0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.25F, 0.0F); // Import Import
        gunModel[20].setRotationPoint(98.5F, -4F, 0F);

        gunModel[21].addShapeBox(57F, -23F, -7F, 1, 9, 2, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.5F, 0.5F, 0.0F); // Import Import
        gunModel[21].setRotationPoint(97.5F, -6F, 0F);

        gunModel[22].addShapeBox(57F, -23F, -7F, 4, 1, 2, 0F, -0.5F, -0.5F, 0.0F, -0.5F, 1.75F, 0.0F, -0.5F, 1.75F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.5F, -0.75F, -0.5F, -1.75F, -0.75F, -0.5F, -1.75F, 0.0F, -0.5F, 0.5F, 0.0F); // Import Import
        gunModel[22].setRotationPoint(98F, 2.75F, 0F);

        gunModel[23].addShapeBox(57F, -23F, -7F, 4, 1, 2, 0F, -0.5F, -0.5F, 0.0F, -0.5F, 2.75F, 0.0F, -0.5F, 2.75F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.5F, -0.75F, -0.5F, -2.75F, -0.75F, -0.5F, -2.75F, 0.0F, -0.5F, 0.5F, 0.0F); // Import Import
        gunModel[23].setRotationPoint(101F, 0.5F, 0F);

        gunModel[24].addShapeBox(57F, -23F, -7F, 2, 1, 14, 0F, 0.0F, -0.5F, 0.0F, -0.5F, 2.75F, 0.0F, -0.5F, 2.75F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, -0.75F, -0.5F, -2.75F, -0.75F, -0.5F, -2.75F, -0.75F, 0.0F, 0.5F, -0.75F); // Import Import
        gunModel[24].setRotationPoint(104.5F, -2.75F, 0F);

        gunModel[25].addShapeBox(57F, -23F, -7F, 1, 1, 14, 0F, 0.25F, 0.0F, 0.0F, -1.0F, 0.0F, -0.75F, -1.0F, 0.0F, -0.75F, 0.25F, 0.0F, 0.0F, 0.25F, 0.25F, 0.0F, -1.0F, 0.25F, -0.75F, -1.0F, 0.25F, -0.75F, 0.25F, 0.25F, 0.0F); // Import Import
        gunModel[25].setRotationPoint(106.25F, -6.75F, 0F);

        gunModel[26].addShapeBox(57F, -23F, -7F, 1, 1, 14, 0F, 0.25F, 0.0F, 0.0F, -1.0F, 0.0F, -0.75F, -1.0F, 0.0F, -0.75F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.75F, -1.25F, 0.0F, -0.75F, -1.25F, 0.0F, -0.75F, 0.25F, 0.0F, -0.75F); // Import Import
        gunModel[26].setRotationPoint(106.25F, -5.5F, 0F);

        gunModel[27].addShapeBox(57F, -23F, -7F, 2, 1, 14, 0F, 0.0F, 6.25F, 0.0F, -0.5F, 3.0F, 0.0F, -0.5F, 3.0F, 0.0F, 0.0F, 6.25F, 0.0F, 0.0F, 0.5F, 0.0F, -0.5F, -2.75F, 0.0F, -0.5F, -2.75F, 0.0F, 0.0F, 0.5F, 0.0F); // Import Import
        gunModel[27].setRotationPoint(104.5F, -3.75F, 0F);

        gunModel[28].addShapeBox(57F, -23F, -7F, 3, 5, 2, 0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.25F, 0.0F, 0.0F, -3.25F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[28].setRotationPoint(101.5F, -4F, 0F);

        gunModel[29].addShapeBox(57F, -23F, -7F, 3, 7, 2, 0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.25F, 0.0F); // Import Import
        gunModel[29].setRotationPoint(98.5F, -4F, 12F);

        gunModel[30].addShapeBox(57F, -23F, -7F, 4, 1, 2, 0F, -0.5F, -0.5F, 0.0F, -0.5F, 1.75F, 0.0F, -0.5F, 1.75F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, -1.75F, 0.0F, -0.5F, -1.75F, -0.75F, -0.5F, 0.5F, -0.75F); // Import Import
        gunModel[30].setRotationPoint(98F, 2.75F, 12F);

        gunModel[31].addShapeBox(57F, -23F, -7F, 4, 1, 2, 0F, -0.5F, -0.5F, 0.0F, -0.5F, 2.75F, 0.0F, -0.5F, 2.75F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, -2.75F, 0.0F, -0.5F, -2.75F, -0.75F, -0.5F, 0.5F, -0.75F); // Import Import
        gunModel[31].setRotationPoint(101F, 0.5F, 12F);

        gunModel[32].addShapeBox(57F, -23F, -7F, 3, 5, 2, 0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.25F, 0.0F, 0.0F, -3.25F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[32].setRotationPoint(101.5F, -4F, 12F);

        gunModel[33].addShapeBox(57F, -23F, -7F, 6, 4, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[33].setRotationPoint(98.5F, -5.25F, 1F);

        gunModel[34].addShapeBox(57F, -23F, -7F, 7, 1, 10, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.4F, 0.0F, 0.0F, -1.4F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[34].setRotationPoint(98F, -1.25F, 2F);

        gunModel[35].addShapeBox(56F, -23F, -7F, 2, 1, 14, 0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[35].setRotationPoint(65F, -1F, 0F);

        gunModel[36].addShapeBox(56F, -23F, -7F, 1, 2, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import Import
        gunModel[36].setRotationPoint(65F, -5F, 0F);

        gunModel[37].addShapeBox(56F, -23F, -7F, 1, 2, 14, 0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[37].setRotationPoint(65F, -3F, 0F);

        gunModel[38].addShapeBox(56F, -23F, -7F, 2, 1, 14, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[38].setRotationPoint(65F, -6F, 0F);

        gunModel[39].addShapeBox(56F, -23F, -7F, 2, 1, 14, 0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import Import
        gunModel[39].setRotationPoint(88F, -1F, 0F);

        gunModel[40].addShapeBox(56F, -23F, -7F, 1, 2, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F); // Import Import
        gunModel[40].setRotationPoint(89F, -5F, 0F);

        gunModel[41].addShapeBox(56F, -23F, -7F, 1, 2, 14, 0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[41].setRotationPoint(89F, -3F, 0F);

        gunModel[42].addShapeBox(56F, -23F, -7F, 2, 1, 14, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import Import
        gunModel[42].setRotationPoint(88F, -6F, 0F);

        gunModel[43].addShapeBox(56F, -23F, -7F, 2, 1, 14, 0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[43].setRotationPoint(21F, -1F, 0F);

        gunModel[44].addShapeBox(56F, -23F, -7F, 1, 2, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import Import
        gunModel[44].setRotationPoint(21F, -5F, 0F);

        gunModel[45].addShapeBox(56F, -23F, -7F, 1, 2, 14, 0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[45].setRotationPoint(21F, -3F, 0F);

        gunModel[46].addShapeBox(56F, -23F, -7F, 2, 1, 14, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[46].setRotationPoint(21F, -6F, 0F);

        gunModel[47].addShapeBox(56F, -23F, -7F, 2, 1, 14, 0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import Import
        gunModel[47].setRotationPoint(56F, -1F, 0F);

        gunModel[48].addShapeBox(56F, -23F, -7F, 1, 2, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F); // Import Import
        gunModel[48].setRotationPoint(57F, -5F, 0F);

        gunModel[49].addShapeBox(56F, -23F, -7F, 1, 2, 14, 0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[49].setRotationPoint(57F, -3F, 0F);

        gunModel[50].addShapeBox(56F, -23F, -7F, 2, 1, 14, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import Import
        gunModel[50].setRotationPoint(56F, -6F, 0F);

        gunModel[51].addShapeBox(56F, -23F, -7F, 37, 6, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[51].setRotationPoint(21F, -6F, 1F);

        gunModel[52].addShapeBox(56F, -23F, -7F, 26, 10, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[52].setRotationPoint(64F, -6F, 1F);

        gunModel[53].addShapeBox(56F, -23F, -7F, 3, 1, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, -3.0F, -0.75F, 0.0F, -3.0F, -0.75F, 0.0F, 0.0F, -0.75F); // Import Import
        gunModel[53].setRotationPoint(-7.5F, 9.5F, 0F);

        gunModel[54].addShapeBox(56F, -23F, -7F, 11, 7, 14, 0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.5F, 0.0F); // Import Import
        gunModel[54].setRotationPoint(3F, 1F, 0F);

        gunModel[55].addShapeBox(56F, -23F, -7F, 38, 6, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[55].setRotationPoint(-35F, 0F, 0F);

        gunModel[56].addShapeBox(56F, -23F, -7F, 2, 6, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[56].setRotationPoint(-35F, -6F, 0F);

        gunModel[57].addShapeBox(56F, -23F, -7F, 2, 1, 14, 0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[57].setRotationPoint(-33F, -1F, 0F);

        gunModel[58].addShapeBox(56F, -23F, -7F, 1, 2, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import Import
        gunModel[58].setRotationPoint(-33F, -5F, 0F);

        gunModel[59].addShapeBox(56F, -23F, -7F, 1, 2, 14, 0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[59].setRotationPoint(-33F, -3F, 0F);

        gunModel[60].addShapeBox(56F, -23F, -7F, 2, 1, 14, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[60].setRotationPoint(-33F, -6F, 0F);

        gunModel[61].addShapeBox(56F, -23F, -7F, 2, 1, 14, 0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import Import
        gunModel[61].setRotationPoint(5F, -1F, 0F);

        gunModel[62].addShapeBox(56F, -23F, -7F, 1, 2, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F); // Import Import
        gunModel[62].setRotationPoint(6F, -5F, 0F);

        gunModel[63].addShapeBox(56F, -23F, -7F, 1, 2, 14, 0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[63].setRotationPoint(6F, -3F, 0F);

        gunModel[64].addShapeBox(56F, -23F, -7F, 2, 1, 14, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import Import
        gunModel[64].setRotationPoint(5F, -6F, 0F);

        gunModel[65].addShapeBox(56F, -23F, -7F, 40, 6, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[65].setRotationPoint(-33F, -6F, 1F);

        gunModel[66].addShapeBox(56F, -23F, -7F, 11, 1, 14, 0F, 0.0F, -1.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 1.5F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, 1.5F, -0.75F); // Import Import
        gunModel[66].setRotationPoint(3F, 8F, 0F);

        gunModel[67].addShapeBox(57F, -23F, -7F, 1, 1, 14, 0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.5F, -0.75F, 0.0F, 0.5F, -0.75F, 0.0F, 0.5F, -0.75F, -0.5F, 0.5F, -0.75F); // Import Import
        gunModel[67].setRotationPoint(1F, 9F, 0F);

        gunModel[68].addShapeBox(56F, -23F, -7F, 3, 1, 14, 0F, 0.0F, 2.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F); // Import Import
        gunModel[68].setRotationPoint(-0.5F, 8.5F, 0F);

        gunModel[69].addShapeBox(56F, -23F, -7F, 1, 4, 14, 0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[69].setRotationPoint(2.5F, 5.5F, 0F);

        gunModel[70].addShapeBox(57F, -23F, -7F, 2, 1, 14, 0F, 0.0F, 0.5F, -0.75F, -0.5F, -2.75F, -0.75F, -0.5F, -2.75F, -0.75F, 0.0F, 0.5F, -0.75F, 0.0F, -0.5F, 0.0F, -0.5F, 2.75F, 0.0F, -0.5F, 2.75F, 0.0F, 0.0F, -0.5F, 0.0F); // Import Import
        gunModel[70].setRotationPoint(104.5F, -10.5F, 0F);

        gunModel[71].addShapeBox(57F, -23F, -7F, 1, 1, 14, 0F, 0.25F, 0.0F, -0.75F, -1.25F, 0.0F, -0.75F, -1.25F, 0.0F, -0.75F, 0.25F, 0.0F, -0.75F, 0.25F, 0.0F, 0.0F, -1.0F, 0.0F, -0.75F, -1.0F, 0.0F, -0.75F, 0.25F, 0.0F, 0.0F); // Import Import
        gunModel[71].setRotationPoint(106.25F, -7.75F, 0F);

        gunModel[72].addShapeBox(56F, -23F, -7F, 1, 1, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, -0.75F, 0.0F, 0.0F, -0.75F); // Import Import
        gunModel[72].setRotationPoint(-4.5F, 6.5F, 0F);

        gunModel[73].addShapeBox(56F, -23F, -7F, 1, 1, 14, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -0.5F, -0.75F); // Import Import
        gunModel[73].setRotationPoint(-1.5F, 6.5F, 0F);

        gunModel[74].addShapeBox(56F, -23F, -7F, 3, 1, 14, 0F, 0.0F, 3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, -3.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -3.0F, -0.75F); // Import Import
        gunModel[74].setRotationPoint(-0.5F, 9.5F, 0F);

        gunModel[75].addShapeBox(56F, -23F, -7F, 2, 1, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F); // Import Import
        gunModel[75].setRotationPoint(-3.5F, 6F, 0F);

        gunModel[76].addShapeBox(56F, -23F, -7F, 27, 1, 14, 0F, 0.0F, -1.5F, 0.0F, -0.5F, 4.0F, 0.0F, -0.5F, 4.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 1.5F, -0.75F, -0.5F, -4.0F, -0.75F, -0.5F, -4.0F, -0.75F, 0.0F, 1.5F, -0.75F); // Import Import
        gunModel[76].setRotationPoint(-35F, 17F, 0F);

        gunModel[77].addShapeBox(56F, -23F, -7F, 1, 2, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -0.75F, 0.0F, 0.5F, -0.75F, 0.0F, 0.5F, 0.0F); // Import Import
        gunModel[77].setRotationPoint(-8.5F, 10.5F, 0F);

        gunModel[78].addShapeBox(56F, -23F, -7F, 1, 1, 14, 0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[78].setRotationPoint(-8.5F, 9.5F, 0F);

        gunModel[79].addShapeBox(56F, -23F, -7F, 1, 1, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, -1.0F, 0.0F, -0.75F, -1.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F); // Import Import
        gunModel[79].setRotationPoint(-8.5F, 13F, 0F);

        gunModel[80].addShapeBox(56F, -23F, -7F, 27, 11, 14, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.5F, 0.0F, -0.5F, -4.0F, 0.0F, -0.5F, -4.0F, 0.0F, 0.0F, 1.5F, 0.0F); // Import Import
        gunModel[80].setRotationPoint(-35F, 6F, 0F);

        gunModel[81].addShapeBox(56F, -23F, -7F, 3, 1, 14, 0F, 0.0F, 2.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[81].setRotationPoint(-7.5F, 8.5F, 0F);

        gunModel[82].addShapeBox(56F, -23F, -7F, 1, 2, 14, 0F, 0.0F, 2.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[82].setRotationPoint(-8.5F, 8.5F, 0F);

        gunModel[83].addShapeBox(56F, -23F, -7F, 1, 1, 14, 0F, 0.0F, 2.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F, -3.0F, 0.0F); // Import Import
        gunModel[83].setRotationPoint(-4.5F, 8.5F, 0F);

        gunModel[84].addShapeBox(56F, -23F, -7F, 1, 1, 14, 0F, 0.0F, 2.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.5F, 0.0F); // Import Import
        gunModel[84].setRotationPoint(-1.5F, 8.5F, 0F);

        gunModel[85].addShapeBox(56F, -23F, -7F, 5, 4, 4, 0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import Import
        gunModel[85].setRotationPoint(-53F, -10F, -0.5F);

        gunModel[86].addShapeBox(56F, -23F, -7F, 4, 1, 5, 0F, 0.0F, 0.0F, -1.25F, 0.5F, 0.0F, -1.25F, 0.5F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import Import
        gunModel[86].setRotationPoint(-53F, -11F, -0.5F);

        gunModel[87].addShapeBox(56F, -23F, -7F, 7, 2, 15, 0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import Import
        gunModel[87].setRotationPoint(-48.5F, -8F, -0.5F);

        gunModel[88].addShapeBox(56F, -23F, -7F, 1, 24, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.0F, 0.0F); // Import Import
        gunModel[88].setRotationPoint(-36F, -6F, 0F);

        gunModel[89].addShapeBox(56F, -23F, -7F, 1, 8, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F); // Import Import
        gunModel[89].setRotationPoint(-37F, 2F, 0F);

        gunModel[90].addShapeBox(56F, -23F, -7F, 3, 5, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.5F, 0.0F); // Import Import
        gunModel[90].setRotationPoint(-40F, 2F, 0F);

        gunModel[91].addShapeBox(56F, -23F, -7F, 18, 8, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[91].setRotationPoint(-54F, -6F, 0F);

        gunModel[92].addShapeBox(56F, -23F, -7F, 5, 2, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import Import
        gunModel[92].setRotationPoint(-45F, 2F, 0F);

        gunModel[93].addShapeBox(56F, -23F, -7F, 5, 1, 5, 0F, 0.0F, -0.5F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, -0.5F, -1.25F, 0.0F, 0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.25F, 0.0F, 0.5F, -1.25F); // Import Import
        gunModel[93].setRotationPoint(-58F, -11F, -0.5F);

        gunModel[94].addShapeBox(56F, -23F, -7F, 5, 4, 4, 0F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import Import
        gunModel[94].setRotationPoint(-58F, -10F, -0.5F);

        gunModel[95].addShapeBox(56F, -23F, -7F, 1, 6, 14, 0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F); // Import Import
        gunModel[95].setRotationPoint(-37F, 13F, 0F);

        gunModel[96].addShapeBox(56F, -23F, -7F, 2, 5, 14, 0F, 0.0F, -2.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[96].setRotationPoint(-39F, 15F, 0F);

        gunModel[97].addShapeBox(56F, -23F, -7F, 3, 2, 14, 0F, 0.0F, -1.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import Import
        gunModel[97].setRotationPoint(-42F, 17F, 0F);

        gunModel[98].addShapeBox(56F, -23F, -7F, 4, 1, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, 0.0F, -0.75F); // Import Import
        gunModel[98].setRotationPoint(-41F, 20.5F, 0F);

        gunModel[99].addShapeBox(56F, -23F, -7F, 6, 1, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F); // Import Import
        gunModel[99].setRotationPoint(-47F, 20.5F, 0F);

        gunModel[100].addShapeBox(56F, -23F, -7F, 2, 1, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, 0.0F, -0.75F); // Import Import
        gunModel[100].setRotationPoint(-37F, 19.5F, 0F);

        gunModel[101].addShapeBox(56F, -23F, -7F, 2, 1, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[101].setRotationPoint(-41F, 19.5F, 0F);

        gunModel[102].addShapeBox(56F, -23F, -7F, 6, 1, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[102].setRotationPoint(-47F, 19.5F, 0F);

        gunModel[103].addShapeBox(56F, -23F, -7F, 5, 1, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[103].setRotationPoint(-47F, 18.5F, 0F);

        gunModel[104].addShapeBox(56F, -23F, -7F, 4, 1, 14, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import Import
        gunModel[104].setRotationPoint(-51F, 17F, 0F);

        gunModel[105].addShapeBox(56F, -23F, -7F, 4, 1, 14, 0F, 0.0F, 2.0F, -0.5F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 2.0F, -0.5F, 0.0F, -0.3F, -0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.3F, -0.5F); // Import Import
        gunModel[105].setRotationPoint(-55F, 16F, 0F);

        gunModel[106].addShapeBox(56F, -23F, -7F, 4, 1, 14, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -0.5F, -0.75F); // Import Import
        gunModel[106].setRotationPoint(-51F, 20.5F, 0F);

        gunModel[107].addShapeBox(56F, -23F, -7F, 4, 2, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F); // Import Import
        gunModel[107].setRotationPoint(-51F, 18.5F, 0F);

        gunModel[108].addShapeBox(56F, -23F, -7F, 4, 1, 14, 0F, 0.0F, 2.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, -0.5F, 0.0F, -2.0F, -1.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -2.0F, -1.25F); // Import Import
        gunModel[108].setRotationPoint(-55F, 20F, 0F);

        gunModel[109].addShapeBox(56F, -23F, -7F, 4, 3, 14, 0F, 0.0F, 0.3F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.3F, -0.5F, 0.0F, -2.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, -0.5F); // Import Import
        gunModel[109].setRotationPoint(-55F, 17F, 0F);

        gunModel[110].addShapeBox(56F, -23F, -7F, 3, 1, 13, 0F, 0.0F, 2.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, -1.0F, 0.0F, -2.0F, -1.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -2.0F, -1.75F); // Import Import
        gunModel[110].setRotationPoint(-58F, 18F, 0.5F);

        gunModel[111].addShapeBox(56F, -23F, -7F, 3, 4, 13, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, -2.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, -1.0F); // Import Import
        gunModel[111].setRotationPoint(-58F, 14F, 0.5F);

        gunModel[112].addShapeBox(56F, -23F, -7F, 4, 1, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import Import
        gunModel[112].setRotationPoint(-49F, 2F, 0F);

        gunModel[113].addShapeBox(56F, -23F, -7F, 1, 1, 11, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F); // Import Import
        gunModel[113].setRotationPoint(-59F, 16F, 1.5F);

        gunModel[114].addShapeBox(56F, -23F, -7F, 2, 2, 7, 0F, 0.0F, 0.75F, 2.0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.75F, 2.0F, 0.0F, 0.75F, 2.0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.75F, 2.0F); // Import Import
        gunModel[114].setRotationPoint(25F, -14.25F, 3.5F);

        gunModel[115].addShapeBox(56F, -23F, -7F, 2, 2, 7, 0F, 0.0F, -0.25F, 2.0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, -0.25F, 2.0F, 0.0F, 0.25F, 2.0F, 0.0F, 0.25F, -2.25F, 0.0F, 0.25F, -2.25F, 0.0F, 0.25F, 2.0F); // Import Import
        gunModel[115].setRotationPoint(25F, -11.75F, 3.5F);

        gunModel[116].addShapeBox(56F, -23F, -7F, 2, 2, 7, 0F, 0.0F, 2.25F, -1.0F, 0.0F, 0.25F, -2.25F, 0.0F, 0.25F, -2.25F, 0.0F, 2.25F, -1.0F, 0.0F, -0.25F, 2.0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, -0.25F, 2.0F); // Import Import
        gunModel[116].setRotationPoint(25F, -16.75F, 3.5F);

        gunModel[117].addShapeBox(56F, -23F, -7F, 2, 3, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[117].setRotationPoint(-48F, 7.5F, 4.5F);

        gunModel[118].addShapeBox(56F, -23F, -7F, 2, 4, 5, 0F, -0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[118].setRotationPoint(-48F, 3.5F, 4.5F);

        gunModel[119].addShapeBox(56F, -23F, -7F, 2, 2, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import Import
        gunModel[119].setRotationPoint(-48F, 10.5F, 4.5F);

        gunModel[120].addShapeBox(56F, -23F, -7F, 2, 1, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, -0.5F, 0.0F, 1.0F, -0.5F, 0.0F, -1.0F, 0.0F, 0.0F); // Import Import
        gunModel[120].setRotationPoint(-47F, 12.5F, 4.5F);

        gunModel[121].addShapeBox(56F, -23F, -7F, 5, 1, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import Import
        gunModel[121].setRotationPoint(-54F, 2F, 0F);

        gunModel[122].addShapeBox(56F, -23F, -7F, 7, 1, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import Import
        gunModel[122].setRotationPoint(-61F, 1F, 0F);

        gunModel[123].addShapeBox(56F, -23F, -7F, 14, 1, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import Import
        gunModel[123].setRotationPoint(-75F, 0F, 0F);

        gunModel[124].addShapeBox(56F, -23F, -7F, 5, 1, 5, 0F, 0.0F, -2.5F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, -2.5F, -1.25F, 0.0F, 2.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.25F, 0.0F, 2.5F, -1.25F); // Import Import
        gunModel[124].setRotationPoint(-63F, -10.5F, -0.5F);

        gunModel[125].addShapeBox(56F, -23F, -7F, 5, 3, 4, 0F, 0.0F, -2.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -2.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F); // Import Import
        gunModel[125].setRotationPoint(-63F, -9.5F, -0.5F);

        gunModel[126].addShapeBox(56F, -23F, -7F, 3, 5, 13, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F); // Import Import
        gunModel[126].setRotationPoint(-58F, 9F, 0.5F);

        gunModel[127].addShapeBox(56F, -23F, -7F, 3, 3, 13, 0F, -2.5F, 0.0F, -1.0F, 2.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, -2.5F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F); // Import Import
        gunModel[127].setRotationPoint(-58F, 6F, 0.5F);

        gunModel[128].addShapeBox(56F, -23F, -7F, 3, 3, 13, 0F, -1.5F, 0.5F, 0.5F, 3.5F, -0.5F, 0.5F, 3.5F, -0.5F, 0.5F, -1.5F, 0.5F, 0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F); // Import Import
        gunModel[128].setRotationPoint(-55.5F, 3F, 0.5F);

        gunModel[129].addShapeBox(56F, -23F, -7F, 7, 6, 14, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[129].setRotationPoint(-61F, -5F, 0F);

        gunModel[130].addShapeBox(56F, -23F, -7F, 7, 5, 14, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[130].setRotationPoint(-68F, -5F, 0F);

        gunModel[131].addShapeBox(56F, -23F, -7F, 5, 1, 5, 0F, 0.0F, -1.5F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -0.5F, 0.0F, -1.5F, -0.5F, 0.0F, 1.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 1.5F, -0.5F); // Import Import
        gunModel[131].setRotationPoint(-68F, -8F, -0.5F);

        gunModel[132].addShapeBox(56F, -23F, -7F, 9, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import Import
        gunModel[132].setRotationPoint(-63F, -6F, 0F);

        gunModel[133].addShapeBox(56F, -23F, -7F, 5, 2, 3, 0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import Import
        gunModel[133].setRotationPoint(-68F, -7F, 0F);

        gunModel[134].addShapeBox(56F, -23F, -7F, 7, 1, 15, 0F, 0.0F, -0.5F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, -0.5F, -1.25F, 0.0F, 0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.5F, -0.5F); // Import Import
        gunModel[134].setRotationPoint(-75F, -6.5F, -0.5F);

        gunModel[135].addShapeBox(56F, -23F, -7F, 7, 5, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[135].setRotationPoint(-75F, -5F, 0F);

        gunModel[136].addShapeBox(56F, -23F, -7F, 21, 4, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import Import
        gunModel[136].setRotationPoint(-96F, -5F, 0F);

        gunModel[137].addShapeBox(56F, -23F, -7F, 21, 1, 14, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[137].setRotationPoint(-96F, -6F, 0F);

        gunModel[138].addShapeBox(56F, -23F, -7F, 51, 7, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[138].setRotationPoint(-153F, 1F, 0F);

        gunModel[139].addShapeBox(56F, -23F, -7F, 51, 1, 14, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[139].setRotationPoint(-153F, 0F, 0F);

        gunModel[140].addShapeBox(56F, -23F, -7F, 7, 17, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[140].setRotationPoint(-153F, 8F, 0F);

        gunModel[141].addShapeBox(56F, -23F, -7F, 7, 3, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[141].setRotationPoint(-153F, 25F, 0F);

        gunModel[142].addShapeBox(56F, -23F, -7F, 1, 37, 14, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F); // Import Import
        gunModel[142].setRotationPoint(-154F, 1F, 0F);

        gunModel[143].addShapeBox(56F, -23F, -7F, 1, 1, 14, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -1.0F, -0.75F); // Import Import
        gunModel[143].setRotationPoint(-154F, 38F, 0F);

        gunModel[144].addShapeBox(56F, -23F, -7F, 23, 10, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[144].setRotationPoint(-153F, 28F, 0F);

        gunModel[145].addShapeBox(56F, -23F, -7F, 1, 1, 11, 0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 1.0F, -0.75F); // Import Import
        gunModel[145].setRotationPoint(-59.5F, 16F, 1.5F);

        gunModel[146].addShapeBox(56F, -23F, -7F, 1, 15, 11, 0F, 0.3F, 0.0F, 0.0F, -0.3F, 0.0F, -0.75F, -0.3F, 0.0F, -0.75F, 0.3F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, -1.5F, 0.0F, -0.75F, -1.5F, 0.0F, -0.75F, 1.5F, 0.0F, 0.0F); // Import Import
        gunModel[146].setRotationPoint(-60.5F, 22F, 1.5F);

        gunModel[147].addShapeBox(56F, -23F, -7F, 1, 1, 11, 0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F); // Import Import
        gunModel[147].setRotationPoint(-60.5F, 17F, 1.5F);

        gunModel[148].addShapeBox(56F, -23F, -7F, 6, 1, 11, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import Import
        gunModel[148].setRotationPoint(-71.5F, 39F, 1.5F);

        gunModel[149].addShapeBox(56F, -23F, -7F, 3, 1, 11, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 1.0F, 0.0F, 0.5F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.5F, -1.0F, -1.0F, 0.5F, -1.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import Import
        gunModel[149].setRotationPoint(-65.5F, 39F, 1.5F);

        gunModel[150].addShapeBox(56F, -23F, -7F, 6, 1, 11, 0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -1.0F, -1.0F); // Import Import
        gunModel[150].setRotationPoint(-77.5F, 39F, 1.5F);

        gunModel[151].addShapeBox(56F, -23F, -7F, 6, 1, 11, 0F, 0.0F, 3.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.5F, 0.0F, 0.0F, -3.5F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -3.5F, -1.0F); // Import Import
        gunModel[151].setRotationPoint(-83.5F, 38F, 1.5F);

        gunModel[152].addShapeBox(56F, -23F, -7F, 8, 1, 11, 0F, 0.0F, 5.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 5.5F, 0.0F, 0.0F, -5.5F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -5.5F, -1.0F); // Import Import
        gunModel[152].setRotationPoint(-91.5F, 34.5F, 1.5F);

        gunModel[153].addShapeBox(56F, -23F, -7F, 6, 8, 11, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.5F, 0.0F, 0.5F, -0.05F, 0.0F, 0.5F, -0.05F, 0.0F, 0.0F, -4.5F, 0.0F); // Import Import
        gunModel[153].setRotationPoint(-91.5F, 25.5F, 1.5F);

        gunModel[154].addShapeBox(56F, -23F, -7F, 6, 1, 11, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[154].setRotationPoint(-71.5F, 38F, 1.5F);

        gunModel[155].addShapeBox(56F, -23F, -7F, 3, 1, 11, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 1.0F, 0.0F, 0.5F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[155].setRotationPoint(-65.5F, 38F, 1.5F);

        gunModel[156].addShapeBox(56F, -23F, -7F, 6, 1, 11, 0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import Import
        gunModel[156].setRotationPoint(-77.5F, 38F, 1.5F);

        gunModel[157].addShapeBox(56F, -23F, -7F, 6, 2, 11, 0F, 0.0F, 3.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.5F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.5F, 0.0F); // Import Import
        gunModel[157].setRotationPoint(-83.5F, 36F, 1.5F);

        gunModel[158].addShapeBox(56F, -23F, -7F, 2, 2, 11, 0F, -0.5F, 3.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -0.5F, 3.5F, 0.0F, -0.5F, -1.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -1.5F, 0.0F); // Import Import
        gunModel[158].setRotationPoint(-85.5F, 33F, 1.5F);

        gunModel[159].addShapeBox(56F, -23F, -7F, 1, 17, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[159].setRotationPoint(-146F, 8F, 0F);

        gunModel[160].addShapeBox(56F, -23F, -7F, 1, 1, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, -1.0F, 0.5F, 0.0F, 1.0F, 0.5F, -1.75F, 1.0F, 0.5F, -1.75F, -1.0F, 0.5F, 0.0F); // Import Import
        gunModel[160].setRotationPoint(-146F, 25F, 0F);

        gunModel[161].addShapeBox(56F, -23F, -7F, 1, 1, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, 0.0F, -1.0F, 0.5F, 0.0F, 1.0F, 0.5F, 0.0F, 1.0F, 0.5F, 0.0F, -1.0F, 0.5F, 0.0F); // Import Import
        gunModel[161].setRotationPoint(-145F, 26.5F, 0F);

        gunModel[162].addShapeBox(56F, -23F, -7F, 29, 1, 12, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, -1.0F, 0.5F, 1.0F, 0.0F, 0.5F, 1.0F, 0.0F, 0.5F, 1.0F, -1.0F, 0.5F, 1.0F); // Import Import
        gunModel[162].setRotationPoint(-144F, 26.5F, 1F);

        gunModel[163].addShapeBox(56F, -23F, -7F, 1, 10, 11, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import Import
        gunModel[163].setRotationPoint(-59F, 6F, 1.5F);

        gunModel[164].addShapeBox(56F, -23F, -7F, 1, 4, 11, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import Import
        gunModel[164].setRotationPoint(-60.5F, 12F, 1.5F);

        gunModel[165].addShapeBox(56F, -23F, -7F, 3, 9, 11, 0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -0.5F, 0.0F); // Import Import
        gunModel[165].setRotationPoint(-64F, 12F, 1.5F);

        gunModel[166].addShapeBox(56F, -23F, -7F, 1, 4, 11, 0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[166].setRotationPoint(-65F, 14F, 1.5F);

        gunModel[167].addShapeBox(56F, -23F, -7F, 1, 4, 10, 0F, 0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.3F, 0.0F, 0.0F, -1.3F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import Import
        gunModel[167].setRotationPoint(-60.5F, 18F, 2.5F);

        gunModel[168].addShapeBox(56F, -23F, -7F, 2, 1, 10, 0F, 0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import Import
        gunModel[168].setRotationPoint(-60.5F, 17F, 2.5F);

        gunModel[169].addShapeBox(56F, -23F, -7F, 3, 1, 10, 0F, 0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import Import
        gunModel[169].setRotationPoint(-60.5F, 16F, 2.5F);

        gunModel[170].addShapeBox(56F, -23F, -7F, 2, 3, 11, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import Import
        gunModel[170].setRotationPoint(-57.5F, 6F, 1.5F);

        gunModel[171].addShapeBox(56F, -23F, -7F, 4, 4, 11, 0F, 0.5F, 0.07F, 1.5F, -0.5F, -0.5F, 1.5F, -0.5F, -0.5F, 1.5F, 0.5F, 0.07F, 1.5F, 0.5F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import Import
        gunModel[171].setRotationPoint(-57.5F, 2F, 1.5F);

        gunModel[172].addShapeBox(56F, -23F, -7F, 3, 4, 11, 0F, 0.0F, 0.5F, 1.5F, 0.0F, 0.07F, 1.5F, 0.0F, 0.07F, 1.5F, 0.0F, 0.5F, 1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[172].setRotationPoint(-61F, 2F, 1.5F);

        gunModel[173].addShapeBox(56F, -23F, -7F, 1, 3, 10, 0F, 0.5F, 0.0F, 0.0F, -1.3F, 0.0F, 0.0F, -1.3F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -0.4F, 0.0F, -1.5F, -0.4F, 0.0F, -1.5F, -0.4F, 0.0F, 0.5F, -0.4F, 0.0F); // Import Import
        gunModel[173].setRotationPoint(-60.5F, 22F, 2.5F);

        gunModel[174].addShapeBox(56F, -23F, -7F, 6, 2, 11, 0F, 0.0F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[174].setRotationPoint(-91.5F, 23.5F, 1.5F);

        gunModel[175].addShapeBox(56F, -23F, -7F, 6, 1, 9, 0F, 0.0F, 0.0F, -2.0F, 0.5F, 0.0F, -2.0F, 0.5F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[175].setRotationPoint(-91.5F, 22.5F, 2.5F);

        gunModel[176].addShapeBox(56F, -23F, -7F, 4, 2, 11, 0F, 0.0F, 4.0F, -0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 4.0F, -0.5F, 0.0F, -2.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.5F); // Import Import
        gunModel[176].setRotationPoint(-95.5F, 23.5F, 1.5F);

        gunModel[177].addShapeBox(56F, -23F, -7F, 4, 1, 9, 0F, 0.0F, 4.0F, -1.5F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 4.0F, -1.5F, 0.0F, -4.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.0F, 0.5F); // Import Import
        gunModel[177].setRotationPoint(-95.5F, 22.5F, 2.5F);

        gunModel[178].addShapeBox(56F, -23F, -7F, 2, 2, 12, 0F, 0.0F, 4.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 4.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[178].setRotationPoint(-97.5F, 19.5F, 1F);

        gunModel[179].addShapeBox(56F, -23F, -7F, 2, 1, 10, 0F, 0.0F, 4.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 4.0F, -2.0F, 0.0F, -4.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.0F, 0.0F); // Import Import
        gunModel[179].setRotationPoint(-97.5F, 18.5F, 2F);

        gunModel[180].addShapeBox(56F, -23F, -7F, 1, 4, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[180].setRotationPoint(-98.5F, 10.5F, 2F);

        gunModel[181].addShapeBox(56F, -23F, -7F, 2, 4, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[181].setRotationPoint(-100.5F, 10.5F, 1F);

        gunModel[182].addShapeBox(56F, -23F, -7F, 1, 1, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import Import
        gunModel[182].setRotationPoint(-98.5F, 14.5F, 2F);

        gunModel[183].addShapeBox(56F, -23F, -7F, 3, 6, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -5.0F, 0.0F); // Import Import
        gunModel[183].setRotationPoint(-100.5F, 15.5F, 1F);

        gunModel[184].addShapeBox(56F, -23F, -7F, 2, 1, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, -1.0F, 1.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[184].setRotationPoint(-100.5F, 14.5F, 1F);

        gunModel[185].addShapeBox(56F, -23F, -7F, 1, 2, 10, 0F, -1.25F, 0.5F, 0.0F, 1.25F, 0.5F, -2.0F, 1.25F, 0.5F, -2.0F, -1.25F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[185].setRotationPoint(-98.5F, 8.5F, 2F);

        gunModel[186].addShapeBox(56F, -23F, -7F, 2, 2, 10, 0F, -1.25F, 0.5F, 1.0F, 1.25F, 0.5F, 0.0F, 1.25F, 0.5F, 0.0F, -1.25F, 0.5F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F); // Import Import
        gunModel[186].setRotationPoint(-100.5F, 8.5F, 2F);

        gunModel[187].addShapeBox(56F, -23F, -7F, 1, 2, 12, 0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, -2.0F, 2.0F, 0.0F, -2.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[187].setRotationPoint(-96.5F, 4.5F, 1F);

        gunModel[188].addShapeBox(56F, -23F, -7F, 1, 3, 12, 0F, -4.5F, 0.0F, 0.0F, 4.5F, 0.0F, -2.0F, 4.5F, 0.0F, -2.0F, -4.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[188].setRotationPoint(-94.5F, 1.5F, 1F);

        gunModel[189].addShapeBox(56F, -23F, -7F, 2, 2, 12, 0F, -2.0F, 0.0F, 1.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F); // Import Import
        gunModel[189].setRotationPoint(-98.5F, 4.5F, 1F);

        gunModel[190].addShapeBox(56F, -23F, -7F, 2, 3, 14, 0F, -4.5F, 0.0F, 0.0F, 4.5F, 0.0F, -1.0F, 4.5F, 0.0F, -1.0F, -4.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[190].setRotationPoint(-96.5F, 1.5F, 0F);

        gunModel[191].addShapeBox(56F, -23F, -7F, 1, 2, 10, 0F, -4.5F, 0.0F, 2.0F, 4.5F, 0.0F, 2.0F, 4.5F, 0.0F, 2.0F, -4.5F, 0.0F, 2.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F); // Import Import
        gunModel[191].setRotationPoint(-90F, -0.5F, 2F);

        gunModel[192].addShapeBox(56F, -23F, -7F, 2, 2, 10, 0F, -4.5F, 0.0F, 2.0F, 4.5F, 0.0F, 2.0F, 4.5F, 0.0F, 2.0F, -4.5F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 2.0F); // Import Import
        gunModel[192].setRotationPoint(-92F, -0.5F, 2F);

        gunModel[193].addShapeBox(56F, -23F, -7F, 5, 2, 14, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -5.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -5.0F, 0.5F, 0.0F); // Import Import
        gunModel[193].setRotationPoint(-80F, -1F, 0F);

        gunModel[194].addShapeBox(56F, -23F, -7F, 14, 4, 11, 0F, 0.0F, 0.5F, 1.5F, 0.0F, 0.5F, 1.5F, 0.0F, 0.5F, 1.5F, 0.0F, 0.5F, 1.5F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Import Import
        gunModel[194].setRotationPoint(-75F, 2F, 1.5F);

        gunModel[195].addShapeBox(56F, -23F, -7F, 11, 2, 11, 0F, 0.0F, 0.0F, -1.0F, 0.5F, 14.5F, -1.0F, 0.5F, 14.5F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.5F, -14.5F, 0.0F, 0.5F, -14.5F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[195].setRotationPoint(-85F, 23.5F, 1.5F);

        gunModel[196].addShapeBox(56F, -23F, -7F, 11, 1, 9, 0F, 0.0F, 0.0F, -2.0F, 0.5F, 14.5F, -2.0F, 0.5F, 14.5F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.5F, -14.5F, 0.0F, 0.5F, -14.5F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[196].setRotationPoint(-85F, 22.5F, 2.5F);

        gunModel[197].addShapeBox(56F, -23F, -7F, 11, 4, 11, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 14.5F, 0.0F, 0.5F, 14.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[197].setRotationPoint(-85F, 25.5F, 1.5F);

        gunModel[198].addShapeBox(56F, -23F, -7F, 8, 18, 11, 0F, 0.0F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[198].setRotationPoint(-73.5F, 11.5F, 1.5F);

        gunModel[199].addShapeBox(56F, -23F, -7F, 1, 11, 11, 0F, 0.0F, 0.5F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[199].setRotationPoint(-65F, 18.5F, 1.5F);

        gunModel[200].addShapeBox(56F, -23F, -7F, 3, 4, 11, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F); // Import Import
        gunModel[200].setRotationPoint(-64F, 20.5F, 1.5F);

        gunModel[201].addShapeBox(56F, -23F, -7F, 1, 4, 11, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F, -0.3F, 0.0F, -0.75F, -0.3F, 0.0F, -0.75F, 0.3F, 0.0F, 0.0F); // Import Import
        gunModel[201].setRotationPoint(-60.5F, 18F, 1.5F);

        gunModel[202].addShapeBox(56F, -23F, -7F, 6, 9, 11, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import Import
        gunModel[202].setRotationPoint(-71.5F, 29.5F, 1.5F);

        gunModel[203].addShapeBox(56F, -23F, -7F, 6, 9, 11, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -2.5F, 0.0F); // Import Import
        gunModel[203].setRotationPoint(-77.5F, 29.5F, 1.5F);

        gunModel[204].addShapeBox(56F, -23F, -7F, 6, 7, 11, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -4.0F, 0.0F); // Import Import
        gunModel[204].setRotationPoint(-83.5F, 29.5F, 1.5F);

        gunModel[205].addShapeBox(56F, -23F, -7F, 1, 7, 11, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -7.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.5F, -7.0F, 0.0F); // Import Import
        gunModel[205].setRotationPoint(-84.5F, 29.5F, 1.5F);

        gunModel[206].addShapeBox(56F, -23F, -7F, 3, 9, 11, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.5F, -1.5F, 0.0F, 0.5F, -1.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import Import
        gunModel[206].setRotationPoint(-65.5F, 29.5F, 1.5F);

        gunModel[207].addShapeBox(56F, -23F, -7F, 2, 5, 11, 0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[207].setRotationPoint(-64F, 24.5F, 1.5F);

        gunModel[208].addShapeBox(56F, -23F, -7F, 2, 12, 11, 0F, 0.0F, -0.1F, 0.0F, -1.0F, -0.1F, 0.0F, -1.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.5F, 0.0F, -2.0F, 0.5F, 0.0F, -2.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import Import
        gunModel[208].setRotationPoint(-62F, 24.5F, 1.5F);

        gunModel[209].addShapeBox(56F, -23F, -7F, 1, 1, 9, 0F, 0.0F, 0.0F, -2.0F, -0.5F, 2.0F, 1.0F, -0.5F, 2.0F, 1.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 1.0F, 0.0F, -3.0F, 1.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[209].setRotationPoint(-73.5F, 8F, 2.5F);

        gunModel[210].addShapeBox(56F, -23F, -7F, 2, 3, 9, 0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 1.0F, -1.0F, 0.0F, 1.0F, 1.0F, 0.0F, 0.0F); // Import Import
        gunModel[210].setRotationPoint(-72.5F, 6F, 2.5F);

        gunModel[211].addShapeBox(56F, -23F, -7F, 2, 2, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F); // Import Import
        gunModel[211].setRotationPoint(-73.5F, 9F, 2.5F);

        gunModel[212].addShapeBox(56F, -23F, -7F, 12, 2, 11, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[212].setRotationPoint(-71.5F, 9F, 1.5F);

        gunModel[213].addShapeBox(56F, -23F, -7F, 12, 3, 11, 0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[213].setRotationPoint(-71.5F, 6F, 1.5F);

        gunModel[214].addShapeBox(56F, -23F, -7F, 5, 1, 11, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[214].setRotationPoint(-65F, 11F, 1.5F);

        gunModel[215].addShapeBox(56F, -23F, -7F, 4, 1, 11, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, -3.0F, 0.5F, 0.0F, -3.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import Import
        gunModel[215].setRotationPoint(-65F, 12F, 1.5F);

        gunModel[216].addShapeBox(56F, -23F, -7F, 3, 2, 11, 0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, -3.0F, 0.5F, 0.0F, -3.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import Import
        gunModel[216].setRotationPoint(-65F, 13.5F, 1.5F);

        gunModel[217].addShapeBox(56F, -23F, -7F, 3, 1, 14, 0F, 0.0F, -2.25F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -2.25F, -0.75F, 0.0F, 2.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.25F, 0.0F); // Import Import
        gunModel[217].setRotationPoint(-99F, -6F, 0F);

        gunModel[218].addShapeBox(56F, -23F, -7F, 4, 2, 10, 0F, 0.0F, 0.0F, 2.0F, 4.5F, 0.0F, 2.0F, 4.5F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F); // Import Import
        gunModel[218].setRotationPoint(-96F, -0.5F, 2F);

        gunModel[219].addShapeBox(56F, -23F, -7F, 3, 7, 14, 0F, 0.0F, -2.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import Import
        gunModel[219].setRotationPoint(-99F, -5F, 0F);

        gunModel[220].addShapeBox(56F, -23F, -7F, 11, 3, 3, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import Import
        gunModel[220].setRotationPoint(-53F, -11F, 1F);

        gunModel[221].addShapeBox(56F, -23F, -7F, 1, 1, 15, 0F, -1.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, -1.0F, -0.5F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F); // Import Import
        gunModel[221].setRotationPoint(-43F, -9F, -0.5F);

        gunModel[222].addShapeBox(56F, -23F, -7F, 1, 1, 15, 0F, 0.0F, -0.5F, -0.5F, -1.0F, -0.5F, -0.5F, -1.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import Import
        gunModel[222].setRotationPoint(-48.5F, -9F, -0.5F);

        gunModel[223].addShapeBox(56F, -23F, -7F, 3, 4, 14, 0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import Import
        gunModel[223].setRotationPoint(-102F, -2F, 0F);

        gunModel[224].addShapeBox(56F, -23F, -7F, 3, 1, 14, 0F, 0.0F, -3.5F, -0.75F, 0.0F, 0.25F, -0.75F, 0.0F, 0.25F, -0.75F, 0.0F, -3.5F, -0.75F, 0.0F, 3.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 3.5F, 0.0F); // Import Import
        gunModel[224].setRotationPoint(-102F, -3.5F, 0F);

        gunModel[225].addShapeBox(56F, -23F, -7F, 3, 6, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.5F, 0.0F); // Import Import
        gunModel[225].setRotationPoint(-102F, 1.5F, 0F);

        gunModel[226].addShapeBox(56F, -23F, -7F, 6, 3, 14, 0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[226].setRotationPoint(-99F, 1.5F, 0F);

        gunModel[227].addShapeBox(56F, -23F, -7F, 4, 2, 14, 0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.75F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F, 1.75F, 0.0F, 0.0F); // Import Import
        gunModel[227].setRotationPoint(-99F, 4.5F, 0F);

        gunModel[228].addShapeBox(56F, -23F, -7F, 1, 1, 11, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, -0.75F, 0.0F, 1.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, -1.0F, -1.75F, 0.0F, -1.0F, -1.75F, 0.0F, 0.0F, -1.0F); // Import Import
        gunModel[228].setRotationPoint(-62F, 38F, 1.5F);

        gunModel[229].addShapeBox(56F, -23F, -7F, 1, 1, 11, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[229].setRotationPoint(-62F, 37F, 1.5F);

        gunModel[230].addShapeBox(56F, -23F, -7F, 4, 1, 14, 0F, -0.25F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 1.0F, 0.5F, 0.0F, -2.25F, 0.5F, 0.0F, -2.25F, 0.5F, 0.0F, 1.0F, 0.5F, 0.0F); // Import Import
        gunModel[230].setRotationPoint(-101F, 6.5F, 0F);

        gunModel[231].addShapeBox(56F, -23F, -7F, 8, 1, 12, 0F, 1.0F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.5F, 0.0F, -2.5F, 0.5F, 0.0F, -2.5F, 0.5F, 0.0F, 1.0F, 0.5F, 0.0F); // Import Import
        gunModel[231].setRotationPoint(-106F, 9F, 1F);

        gunModel[232].addShapeBox(56F, -23F, -7F, 6, 6, 12, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[232].setRotationPoint(-107F, 10.5F, 1F);

        gunModel[233].addShapeBox(56F, -23F, -7F, 2, 1, 12, 0F, -1.0F, 0.5F, 1.0F, 1.0F, 0.5F, 0.0F, 1.0F, 0.5F, 0.0F, -1.0F, 0.5F, 1.0F, -0.25F, 0.0F, 1.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 1.0F); // Import Import
        gunModel[233].setRotationPoint(-99.5F, 7F, 1F);

        gunModel[234].addShapeBox(56F, -23F, -7F, 1, 1, 8, 0F, -1.0F, 0.5F, 2.0F, 1.0F, 0.5F, 0.0F, 1.0F, 0.5F, 0.0F, -1.0F, 0.5F, 2.0F, -0.25F, 0.0F, 2.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 2.0F); // Import Import
        gunModel[234].setRotationPoint(-97.5F, 7F, 3F);

        gunModel[235].addShapeBox(56F, -23F, -7F, 8, 1, 14, 0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import Import
        gunModel[235].setRotationPoint(-107F, 8F, 0F);

        gunModel[236].addShapeBox(56F, -23F, -7F, 3, 1, 14, 0F, -0.75F, 0.0F, 0.0F, -0.25F, 0.0F, -1.0F, -0.25F, 0.0F, -1.0F, -0.75F, 0.0F, 0.0F, -0.25F, 0.0F, -1.0F, -0.75F, 0.0F, -2.0F, -0.75F, 0.0F, -2.0F, -0.25F, 0.0F, -1.0F); // Import Import
        gunModel[236].setRotationPoint(-100F, 8F, 0F);

        gunModel[237].addShapeBox(56F, -23F, -7F, 2, 1, 6, 0F, -0.75F, 0.0F, 0.0F, -0.25F, 0.0F, -3.0F, -0.25F, 0.0F, -2.0F, -0.75F, 0.0F, 0.0F, -0.25F, 0.0F, -1.0F, -0.75F, 0.0F, -3.0F, -0.75F, 0.0F, -3.0F, -0.25F, 0.0F, -1.0F); // Import Import
        gunModel[237].setRotationPoint(-98F, 8F, 7F);

        gunModel[238].addShapeBox(56F, -23F, -7F, 2, 1, 6, 0F, -0.75F, 0.0F, 0.0F, -0.25F, 0.0F, -2.0F, -0.25F, 0.0F, -3.0F, -0.75F, 0.0F, 0.0F, -0.25F, 0.0F, -1.0F, -0.75F, 0.0F, -3.0F, -0.75F, 0.0F, -3.0F, -0.25F, 0.0F, -1.0F); // Import Import
        gunModel[238].setRotationPoint(-98F, 8F, 1F);

        gunModel[239].addShapeBox(56F, -23F, -7F, 4, 4, 11, 0F, 0.0F, 2.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.5F); // Import Import
        gunModel[239].setRotationPoint(-95.5F, 25.5F, 1.5F);

        gunModel[240].addShapeBox(56F, -23F, -7F, 2, 6, 11, 0F, 0.0F, 2.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 2.0F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F); // Import Import
        gunModel[240].setRotationPoint(-97.5F, 23.5F, 1.5F);

        gunModel[241].addShapeBox(56F, -23F, -7F, 1, 1, 11, 0F, -0.5F, 0.0F, 0.05F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.05F, -0.5F, 0.0F, -0.95F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, -0.95F); // Import Import
        gunModel[241].setRotationPoint(-92.5F, 29F, 1.5F);

        gunModel[242].addShapeBox(56F, -23F, -7F, 9, 5, 12, 0F, 0.0F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[242].setRotationPoint(-107F, 16.5F, 1F);

        gunModel[243].addShapeBox(56F, -23F, -7F, 9, 8, 12, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import Import
        gunModel[243].setRotationPoint(-107F, 21.5F, 1F);

        gunModel[244].addShapeBox(56F, -23F, -7F, 11, 7, 12, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.5F, -6.0F, 0.0F, 0.5F, -6.0F, 0.0F, 0.0F, -3.0F, 0.0F); // Import Import
        gunModel[244].setRotationPoint(-107F, 29F, 1F);

        gunModel[245].addShapeBox(56F, -23F, -7F, 4, 1, 11, 0F, -0.5F, -1.0F, 0.5F, 0.0F, 0.0F, 0.05F, 0.0F, 0.0F, 0.05F, -0.5F, -1.0F, 0.5F, -0.5F, 1.0F, -0.25F, 0.0F, 0.0F, -0.95F, 0.0F, 0.0F, -0.95F, -0.5F, 1.0F, -0.25F); // Import Import
        gunModel[245].setRotationPoint(-96F, 29F, 1.5F);

        gunModel[246].addShapeBox(56F, -23F, -7F, 4, 1, 11, 0F, -0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.05F, 0.0F, 0.0F, 0.05F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, 0.0F, -1.0F, 0.05F, 0.0F, -1.0F, 0.05F, -0.5F, 0.0F, 0.5F); // Import Import
        gunModel[246].setRotationPoint(-96F, 29F, 1.5F);

        gunModel[247].addShapeBox(56F, -23F, -7F, 7, 16, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[247].setRotationPoint(-125F, 9F, 3.5F);

        gunModel[248].addShapeBox(56F, -23F, -7F, 1, 1, 14, 0F, 0.0F, -1.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F); // Import Import
        gunModel[248].setRotationPoint(-154F, 0F, 0F);

        gunModel[249].addShapeBox(56F, -23F, -7F, 23, 1, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F); // Import Import
        gunModel[249].setRotationPoint(-153F, 38F, 0F);

        gunModel[250].addShapeBox(56F, -23F, -7F, 11, 4, 12, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 3.0F, 0.0F, 0.5F, 3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, -0.75F, 0.5F, -6.0F, -0.75F, 0.5F, -6.0F, -0.75F, 0.0F, -3.0F, -0.75F); // Import Import
        gunModel[250].setRotationPoint(-107F, 33F, 1F);

        gunModel[251].addShapeBox(56F, -23F, -7F, 8, 4, 12, 0F, 0.0F, 0.0F, 1.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, -3.0F, 0.25F, 0.0F, -5.0F, -0.75F, 0.0F, -5.0F, -0.75F, 0.0F, -3.0F, 0.25F); // Import Import
        gunModel[251].setRotationPoint(-115F, 35F, 1F);

        gunModel[252].addShapeBox(56F, -23F, -7F, 8, 7, 12, 0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 1.0F); // Import Import
        gunModel[252].setRotationPoint(-115F, 28F, 1F);

        gunModel[253].addShapeBox(56F, -23F, -7F, 8, 1, 12, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.5F, 1.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 1.0F); // Import Import
        gunModel[253].setRotationPoint(-115F, 26.5F, 1F);

        gunModel[254].addShapeBox(56F, -23F, -7F, 2, 2, 1, 0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.5F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.75F, 0.0F, -0.5F, 0.5F); // Import Import
        gunModel[254].setRotationPoint(-109F, 26.5F, 1F);

        gunModel[255].addShapeBox(56F, -23F, -7F, 2, 2, 1, 0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.75F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.25F); // Import Import
        gunModel[255].setRotationPoint(-109F, 26.5F, 12F);

        gunModel[256].addShapeBox(56F, -23F, -7F, 7, 1, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 1.5F, 0.0F, 0.5F, 1.5F, 0.0F, 0.5F, 1.5F, 0.0F, 0.5F, 1.5F); // Import Import
        gunModel[256].setRotationPoint(-125F, 25F, 3.5F);

        gunModel[257].addShapeBox(56F, -23F, -7F, 2, 1, 7, 0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 1.5F, -0.5F, 0.5F, 1.5F, -0.5F, 0.5F, 1.5F, 0.0F, 0.5F, 1.5F); // Import Import
        gunModel[257].setRotationPoint(-118F, 25F, 3.5F);

        gunModel[258].addShapeBox(56F, -23F, -7F, 2, 1, 7, 0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -0.5F, 0.5F, 1.5F, 0.0F, 0.5F, 1.5F, 0.0F, 0.5F, 1.5F, -0.5F, 0.5F, 1.5F); // Import Import
        gunModel[258].setRotationPoint(-127F, 25F, 3.5F);

        gunModel[259].addShapeBox(56F, -23F, -7F, 8, 1, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F); // Import Import
        gunModel[259].setRotationPoint(-123F, 35F, 0F);

        gunModel[260].addShapeBox(56F, -23F, -7F, 4, 1, 14, 0F, 0.0F, -1.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, 1.75F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 1.75F, -0.75F); // Import Import
        gunModel[260].setRotationPoint(-127F, 35F, 0F);

        gunModel[261].addShapeBox(56F, -23F, -7F, 3, 1, 14, 0F, 0.0F, -2.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, -0.75F, 0.0F, 0.75F, -0.75F, 0.0F, 0.75F, -0.75F, 0.0F, 2.0F, -0.75F); // Import Import
        gunModel[261].setRotationPoint(-130F, 36F, 0F);

        gunModel[262].addShapeBox(56F, -23F, -7F, 8, 7, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[262].setRotationPoint(-123F, 28F, 0F);

        gunModel[263].addShapeBox(56F, -23F, -7F, 4, 9, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -0.25F, 0.0F); // Import Import
        gunModel[263].setRotationPoint(-127F, 28F, 0F);

        gunModel[264].addShapeBox(56F, -23F, -7F, 3, 11, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -1.0F, 0.0F); // Import Import
        gunModel[264].setRotationPoint(-130F, 28F, 0F);

        gunModel[265].addShapeBox(56F, -23F, -7F, 2, 1, 9, 0F, -2.5F, 0.25F, 1.5F, 0.5F, 0.25F, 1.5F, 0.5F, 0.25F, 1.5F, -2.5F, 0.25F, 1.5F, -0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 1.5F, 0.5F, 0.5F, 1.5F, -0.5F, 0.5F, 0.0F); // Import Import
        gunModel[265].setRotationPoint(-109.5F, 25F, 2.5F);

        gunModel[266].addShapeBox(56F, -23F, -7F, 2, 1, 9, 0F, -1.0F, 0.0F, 2.5F, 0.5F, 0.0F, 2.5F, 0.5F, 0.0F, 2.5F, -1.0F, 0.0F, 2.5F, -2.5F, 0.0F, 1.5F, 0.5F, 0.0F, 1.5F, 0.5F, 0.0F, 1.5F, -2.5F, 0.0F, 1.5F); // Import Import
        gunModel[266].setRotationPoint(-109.5F, 8F, 2.5F);

        gunModel[267].addShapeBox(56F, -23F, -7F, 2, 1, 8, 0F, 0.5F, 0.0F, 3.0F, -1.0F, 0.0F, 3.0F, -1.0F, 0.0F, 3.0F, 0.5F, 0.0F, 3.0F, 0.5F, 0.0F, 3.0F, -2.5F, 0.0F, 3.0F, -2.5F, 0.0F, 3.0F, 0.5F, 0.0F, 3.0F); // Import Import
        gunModel[267].setRotationPoint(-144.5F, 8F, 3F);

        gunModel[268].addShapeBox(56F, -23F, -7F, 2, 1, 8, 0F, 0.5F, 0.0F, 3.0F, -1.5F, 0.0F, 3.0F, -1.5F, 0.0F, 3.0F, 0.5F, 0.0F, 3.0F, 0.5F, 0.0F, 3.0F, -1.5F, 0.0F, 3.0F, -1.5F, 0.0F, 3.0F, 0.5F, 0.0F, 3.0F); // Import Import
        gunModel[268].setRotationPoint(-145.5F, 8F, 3F);

        gunModel[269].addShapeBox(56F, -23F, -7F, 2, 1, 1, 0F, 0.5F, 0.0F, -0.25F, -1.5F, 0.0F, -0.25F, -1.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -0.25F, -1.5F, 0.0F, -0.25F, -1.5F, 0.0F, -0.75F, 0.5F, 0.0F, 0.0F); // Import Import
        gunModel[269].setRotationPoint(-145.5F, 9F, 13F);

        gunModel[270].addShapeBox(56F, -23F, -7F, 2, 1, 1, 0F, 0.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, 0.0F, -1.5F, 0.0F, -0.75F, -1.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F); // Import Import
        gunModel[270].setRotationPoint(-145.5F, 9F, 0F);

        gunModel[271].addShapeBox(56F, -23F, -7F, 7, 1, 7, 0F, 0.0F, 0.5F, 1.5F, 0.0F, 0.5F, 1.5F, 0.0F, 0.5F, 1.5F, 0.0F, 0.5F, 1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[271].setRotationPoint(-125F, 8.5F, 3.5F);

        gunModel[272].addShapeBox(56F, -23F, -7F, 2, 1, 7, 0F, 0.0F, 0.5F, 1.5F, -0.5F, 0.5F, 1.5F, -0.5F, 0.5F, 1.5F, 0.0F, 0.5F, 1.5F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[272].setRotationPoint(-118F, 8.5F, 3.5F);

        gunModel[273].addShapeBox(56F, -23F, -7F, 2, 1, 7, 0F, -0.5F, 0.5F, 1.5F, 0.0F, 0.5F, 1.5F, 0.0F, 0.5F, 1.5F, -0.5F, 0.5F, 1.5F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Import Import
        gunModel[273].setRotationPoint(-127F, 8.5F, 3.5F);

        gunModel[274].addShapeBox(56F, -23F, -7F, 35, 4, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[274].setRotationPoint(-137F, -4F, 3F);

        gunModel[275].addShapeBox(56F, -23F, -7F, 1, 4, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[275].setRotationPoint(-101F, -4F, 4F);

        gunModel[276].addShapeBox(56F, -23F, -7F, 1, 4, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[276].setRotationPoint(-102F, -4F, 3F);

        gunModel[277].addShapeBox(56F, -23F, -7F, 2, 4, 8, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F); // Import Import
        gunModel[277].setRotationPoint(-139F, -4F, 3F);

        gunModel[278].addShapeBox(56F, -23F, -7F, 1, 4, 6, 0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F); // Import Import
        gunModel[278].setRotationPoint(-140F, -4F, 4F);

        gunModel[279].addShapeBox(56F, -23F, -7F, 52, 2, 12, 0F, 0.0F, 0.0F, 0.0F, 1.75F, 0.0F, 0.0F, 1.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[279].setRotationPoint(-152F, -8F, 1F);

        gunModel[280].addShapeBox(56F, -23F, -7F, 53, 2, 12, 0F, 0.0F, 0.0F, -0.5F, 2.5F, 0.0F, -0.5F, 2.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[280].setRotationPoint(-152F, -10F, 1F);

        gunModel[281].addShapeBox(56F, -23F, -7F, 53, 2, 11, 0F, 0.0F, 0.0F, -2.0F, 2.25F, 0.0F, -2.0F, 2.25F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[281].setRotationPoint(-150F, -12F, 1.5F);

        gunModel[282].addShapeBox(56F, -23F, -7F, 55, 1, 7, 0F, 0.0F, -0.5F, -1.5F, 1.0F, -0.5F, -1.5F, 1.0F, -0.5F, -1.5F, 0.0F, -0.5F, -1.5F, 1.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import Import
        gunModel[282].setRotationPoint(-150F, -13F, 3.5F);

        gunModel[283].addShapeBox(56F, -23F, -7F, 1, 2, 11, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[283].setRotationPoint(-151F, -12F, 1.5F);

        gunModel[284].addShapeBox(56F, -23F, -7F, 1, 1, 11, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[284].setRotationPoint(-152F, -11F, 1.5F);

        gunModel[285].addShapeBox(56F, -23F, -7F, 1, 1, 9, 0F, -1.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, -1.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[285].setRotationPoint(-152F, -12F, 2.5F);

        gunModel[286].addShapeBox(56F, -23F, -7F, 35, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[286].setRotationPoint(-137F, -5.5F, 3F);

        gunModel[287].addShapeBox(56F, -23F, -7F, 1, 1, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[287].setRotationPoint(-101F, -5.5F, 4F);

        gunModel[288].addShapeBox(56F, -23F, -7F, 1, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[288].setRotationPoint(-102F, -5.5F, 3F);

        gunModel[289].addShapeBox(56F, -23F, -7F, 2, 1, 8, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F); // Import Import
        gunModel[289].setRotationPoint(-139F, -5.5F, 3F);

        gunModel[290].addShapeBox(56F, -23F, -7F, 1, 1, 6, 0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F); // Import Import
        gunModel[290].setRotationPoint(-140F, -5.5F, 4F);

        gunModel[291].addShapeBox(56F, -23F, -7F, 33, 2, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[291].setRotationPoint(-136F, -6F, 2F);

        gunModel[292].addShapeBox(56F, -23F, -7F, 1, 2, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[292].setRotationPoint(-102F, -6F, 3F);

        gunModel[293].addShapeBox(56F, -23F, -7F, 1, 2, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[293].setRotationPoint(-103F, -6F, 2F);

        gunModel[294].addShapeBox(56F, -23F, -7F, 2, 2, 6, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F); // Import Import
        gunModel[294].setRotationPoint(-138F, -6F, 2F);

        gunModel[295].addShapeBox(56F, -23F, -7F, 1, 2, 4, 0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F); // Import Import
        gunModel[295].setRotationPoint(-139F, -6F, 3F);

        gunModel[296].addShapeBox(56F, -23F, -7F, 3, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[296].setRotationPoint(-113F, 8F, 6F);

        gunModel[297].addShapeBox(56F, -23F, -7F, 3, 2, 1, 0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[297].setRotationPoint(-113F, 8F, 5F);

        gunModel[298].addShapeBox(56F, -23F, -7F, 3, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import Import
        gunModel[298].setRotationPoint(-113F, 8F, 7F);

        gunModel[299].addShapeBox(56F, -23F, -7F, 9, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import Import
        gunModel[299].setRotationPoint(-116F, 10F, 5F);

        gunModel[300].addShapeBox(56F, -23F, -7F, 9, 1, 3, 0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.5F, 0.0F, -3.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import Import
        gunModel[300].setRotationPoint(-116F, 10F, 2F);

        gunModel[301].addShapeBox(56F, -23F, -7F, 9, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -3.0F, 0.5F, 0.0F, -3.0F, 0.5F, 0.0F); // Import Import
        gunModel[301].setRotationPoint(-116F, 10F, 8F);

        gunModel[302].addShapeBox(56F, -23F, -7F, 3, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[302].setRotationPoint(-132F, 8F, 6F);

        gunModel[303].addShapeBox(56F, -23F, -7F, 3, 2, 1, 0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[303].setRotationPoint(-132F, 8F, 5F);

        gunModel[304].addShapeBox(56F, -23F, -7F, 3, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import Import
        gunModel[304].setRotationPoint(-132F, 8F, 7F);

        gunModel[305].addShapeBox(56F, -23F, -7F, 9, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import Import
        gunModel[305].setRotationPoint(-135F, 10F, 5F);

        gunModel[306].addShapeBox(56F, -23F, -7F, 9, 1, 3, 0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.5F, 0.0F, -3.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import Import
        gunModel[306].setRotationPoint(-135F, 10F, 2F);

        gunModel[307].addShapeBox(56F, -23F, -7F, 9, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -3.0F, 0.5F, 0.0F, -3.0F, 0.5F, 0.0F); // Import Import
        gunModel[307].setRotationPoint(-135F, 10F, 8F);

        gunModel[308].addShapeBox(56F, -23F, -7F, 4, 2, 7, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[308].setRotationPoint(-143F, 8F, 3.5F);

        gunModel[309].addShapeBox(56F, -23F, -7F, 2, 2, 7, 0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[309].setRotationPoint(-145F, 24.5F, 3.5F);

        gunModel[310].addShapeBox(56F, -23F, -7F, 1, 2, 7, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[310].setRotationPoint(-138.5F, 8F, 3.5F);

        gunModel[311].addShapeBox(56F, -23F, -7F, 2, 2, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F); // Import Import
        gunModel[311].setRotationPoint(-145F, 8F, 3.5F);

        gunModel[312].addShapeBox(56F, -23F, -7F, 4, 2, 7, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[312].setRotationPoint(-143F, 24.5F, 3.5F);

        gunModel[313].addShapeBox(56F, -23F, -7F, 1, 2, 7, 0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[313].setRotationPoint(-138.5F, 24.5F, 3.5F);

        gunModel[314].addShapeBox(56F, -23F, -7F, 2, 15, 1, 0F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F); // Import Import
        gunModel[314].setRotationPoint(-142.5F, 10F, 6F);

        gunModel[315].addShapeBox(56F, -23F, -7F, 2, 15, 1, 0F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F); // Import Import
        gunModel[315].setRotationPoint(-142.5F, 10F, 5.5F);

        gunModel[316].addShapeBox(56F, -23F, -7F, 2, 15, 1, 0F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F); // Import Import
        gunModel[316].setRotationPoint(-142.5F, 10F, 6.5F);

        gunModel[317].addShapeBox(56F, -23F, -7F, 30, 3, 9, 0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[317].setRotationPoint(184F, -17.75F, 2.5F);

        gunModel[318].addShapeBox(56F, -23F, -7F, 30, 3, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[318].setRotationPoint(184F, -14.75F, 2.5F);

        gunModel[319].addShapeBox(56F, -23F, -7F, 30, 3, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F); // Import Import
        gunModel[319].setRotationPoint(184F, -11.75F, 2.5F);

        gunModel[320].addShapeBox(56F, -23F, -7F, 1, 3, 9, 0F, 0.0F, -0.75F, -3.25F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, -0.75F, -3.25F, 0.0F, 0.25F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, -0.75F); // Import Import
        gunModel[320].setRotationPoint(183F, -17.75F, 2.5F);

        gunModel[321].addShapeBox(56F, -23F, -7F, 1, 3, 9, 0F, 0.0F, -0.25F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, -0.75F); // Import Import
        gunModel[321].setRotationPoint(183F, -14.75F, 2.5F);

        gunModel[322].addShapeBox(56F, -23F, -7F, 1, 3, 9, 0F, 0.0F, 0.25F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, -0.75F, 0.0F, -0.75F, -3.25F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, -0.75F, -3.25F); // Import Import
        gunModel[322].setRotationPoint(183F, -11.75F, 2.5F);

        gunModel[323].addShapeBox(56F, -23F, -7F, 1, 3, 10, 0F, 0.0F, 0.5F, -0.5F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.5F, -0.5F, 0.0F, -0.5F, -3.5F, 0.0F, 0.25F, -3.25F, 0.0F, 0.25F, -3.25F, 0.0F, -0.5F, -3.5F); // Import Import
        gunModel[323].setRotationPoint(193F, -11.25F, 2F);

        gunModel[324].addShapeBox(56F, -23F, -7F, 1, 3, 10, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.0F, -0.5F); // Import Import
        gunModel[324].setRotationPoint(193F, -14.75F, 2F);

        gunModel[325].addShapeBox(56F, -23F, -7F, 1, 3, 10, 0F, 0.0F, -0.5F, -3.5F, 0.0F, 0.25F, -3.25F, 0.0F, 0.25F, -3.25F, 0.0F, -0.5F, -3.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.5F, -0.5F); // Import Import
        gunModel[325].setRotationPoint(193F, -18.25F, 2F);

        gunModel[326].addShapeBox(56F, -23F, -7F, 1, 3, 10, 0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, -3.25F, 0.0F, -0.5F, -3.5F, 0.0F, -0.5F, -3.5F, 0.0F, 0.25F, -3.25F); // Import Import
        gunModel[326].setRotationPoint(201F, -11.25F, 2F);

        gunModel[327].addShapeBox(56F, -23F, -7F, 1, 3, 10, 0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.25F, 0.25F); // Import Import
        gunModel[327].setRotationPoint(201F, -14.75F, 2F);

        gunModel[328].addShapeBox(56F, -23F, -7F, 1, 3, 10, 0F, 0.0F, 0.25F, -3.25F, 0.0F, -0.5F, -3.5F, 0.0F, -0.5F, -3.5F, 0.0F, 0.25F, -3.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.25F, 0.25F); // Import Import
        gunModel[328].setRotationPoint(201F, -18.25F, 2F);

        gunModel[329].addShapeBox(56F, -23F, -7F, 7, 3, 10, 0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F); // Import Import
        gunModel[329].setRotationPoint(194F, -14.75F, 2F);

        gunModel[330].addShapeBox(56F, -23F, -7F, 7, 3, 10, 0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, -3.25F, 0.0F, 0.25F, -3.25F, 0.0F, 0.25F, -3.25F, 0.0F, 0.25F, -3.25F); // Import Import
        gunModel[330].setRotationPoint(194F, -11.25F, 2F);

        gunModel[331].addShapeBox(56F, -23F, -7F, 7, 3, 10, 0F, 0.0F, 0.25F, -3.25F, 0.0F, 0.25F, -3.25F, 0.0F, 0.25F, -3.25F, 0.0F, 0.25F, -3.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F); // Import Import
        gunModel[331].setRotationPoint(194F, -18.25F, 2F);

        gunModel[332].addShapeBox(56F, -23F, -7F, 8, 4, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[332].setRotationPoint(184F, -20.75F, 4.5F);

        gunModel[333].addShapeBox(56F, -23F, -7F, 8, 2, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[333].setRotationPoint(184F, -16.75F, 3.5F);

        gunModel[334].addShapeBox(56F, -23F, -7F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[334].setRotationPoint(184F, -17.75F, 9.5F);

        gunModel[335].addShapeBox(56F, -23F, -7F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[335].setRotationPoint(190F, -17.75F, 9.5F);

        gunModel[336].addShapeBox(56F, -23F, -7F, 2, 1, 1, 0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[336].setRotationPoint(190F, -18.75F, 9.5F);

        gunModel[337].addShapeBox(56F, -23F, -7F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[337].setRotationPoint(184F, -18.75F, 9.5F);

        gunModel[338].addShapeBox(56F, -23F, -7F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[338].setRotationPoint(184F, -17.75F, 3.5F);

        gunModel[339].addShapeBox(56F, -23F, -7F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[339].setRotationPoint(190F, -17.75F, 3.5F);

        gunModel[340].addShapeBox(56F, -23F, -7F, 2, 1, 1, 0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[340].setRotationPoint(190F, -18.75F, 3.5F);

        gunModel[341].addShapeBox(56F, -23F, -7F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[341].setRotationPoint(184F, -18.75F, 3.5F);

        gunModel[342].addShapeBox(56F, -23F, -7F, 2, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[342].setRotationPoint(184F, -14.75F, 11F);

        gunModel[343].addShapeBox(56F, -23F, -7F, 2, 1, 1, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F); // Import Import
        gunModel[343].setRotationPoint(184F, -18F, 10F);

        gunModel[344].addShapeBox(56F, -23F, -7F, 2, 1, 1, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F); // Import Import
        gunModel[344].setRotationPoint(184F, -17.5F, 10F);

        gunModel[345].addShapeBox(56F, -23F, -7F, 2, 1, 1, 0F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F); // Import Import
        gunModel[345].setRotationPoint(184F, -18.5F, 10F);

        gunModel[346].addShapeBox(56F, -23F, -7F, 2, 1, 1, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F); // Import Import
        gunModel[346].setRotationPoint(190F, -18F, 10F);

        gunModel[347].addShapeBox(56F, -23F, -7F, 2, 1, 1, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F); // Import Import
        gunModel[347].setRotationPoint(190F, -17.5F, 10F);

        gunModel[348].addShapeBox(56F, -23F, -7F, 2, 1, 1, 0F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F); // Import Import
        gunModel[348].setRotationPoint(190F, -18.5F, 10F);

        gunModel[349].addShapeBox(56F, -23F, -7F, 2, 1, 1, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F); // Import Import
        gunModel[349].setRotationPoint(184F, -18F, 3F);

        gunModel[350].addShapeBox(56F, -23F, -7F, 2, 1, 1, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F); // Import Import
        gunModel[350].setRotationPoint(184F, -17.5F, 3F);

        gunModel[351].addShapeBox(56F, -23F, -7F, 2, 1, 1, 0F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F); // Import Import
        gunModel[351].setRotationPoint(184F, -18.5F, 3F);

        gunModel[352].addShapeBox(56F, -23F, -7F, 2, 1, 1, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F); // Import Import
        gunModel[352].setRotationPoint(190F, -18F, 3F);

        gunModel[353].addShapeBox(56F, -23F, -7F, 2, 1, 1, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F); // Import Import
        gunModel[353].setRotationPoint(190F, -17.5F, 3F);

        gunModel[354].addShapeBox(56F, -23F, -7F, 2, 1, 1, 0F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F); // Import Import
        gunModel[354].setRotationPoint(190F, -18.5F, 3F);

        gunModel[355].addShapeBox(56F, -23F, -7F, 8, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Import Import
        gunModel[355].setRotationPoint(184F, -8.75F, 5.5F);

        gunModel[356].addShapeBox(56F, -23F, -7F, 6, 1, 2, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F); // Import Import
        gunModel[356].setRotationPoint(186F, -7.75F, 6F);

        gunModel[357].addShapeBox(56F, -23F, -7F, 6, 1, 3, 0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F); // Import Import
        gunModel[357].setRotationPoint(186F, -6.75F, 5.5F);

        gunModel[358].addShapeBox(56F, -23F, -7F, 61, 2, 9, 0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, -0.5F, -4.0F, 0.0F, -0.5F, -4.5F, 0.0F, -0.5F, -1.85F, 0.0F, -0.5F, -1.85F); // Import Import
        gunModel[358].setRotationPoint(-53F, -19F, 1.5F);

        gunModel[359].addShapeBox(56F, -23F, -7F, 33, 4, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[359].setRotationPoint(-42F, -15F, 1.5F);

        gunModel[360].addShapeBox(56F, -23F, -7F, 8, 4, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[360].setRotationPoint(-53F, -15F, 10.5F);

        gunModel[361].addShapeBox(56F, -23F, -7F, 5, 4, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[361].setRotationPoint(-53F, -15F, 1.5F);

        gunModel[362].addShapeBox(56F, -23F, -7F, 5, 2, 5, 0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F); // Import Import
        gunModel[362].setRotationPoint(-53F, -17F, 1.5F);

        gunModel[363].addShapeBox(56F, -23F, -7F, 8, 4, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[363].setRotationPoint(-53F, -19F, 7.5F);

        gunModel[364].addShapeBox(56F, -23F, -7F, 78, 1, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[364].setRotationPoint(-53F, -20F, 4.5F);

        gunModel[365].addShapeBox(0F, 0F, 0F, 78, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Import Import
        gunModel[365].setRotationPoint(3F, -44F, -3F);

        gunModel[366].addShapeBox(56F, -23F, -7F, 5, 4, 4, 0F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import Import
        gunModel[366].setRotationPoint(-53F, -10F, 10.5F);

        gunModel[367].addShapeBox(56F, -23F, -7F, 4, 1, 5, 0F, 0.0F, 0.0F, -2.0F, 0.5F, 0.0F, -2.0F, 0.5F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -2.0F, 0.5F, 0.0F, -2.0F, 0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import Import
        gunModel[367].setRotationPoint(-53F, -11F, 9.5F);

        gunModel[368].addShapeBox(56F, -23F, -7F, 3, 1, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F); // Import Import
        gunModel[368].setRotationPoint(-9F, -19F, 7.5F);

        gunModel[369].addShapeBox(56F, -23F, -7F, 18, 4, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[369].setRotationPoint(-6F, -19F, 7.5F);

        gunModel[370].addShapeBox(56F, -23F, -7F, 10, 4, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[370].setRotationPoint(15F, -19F, 7.5F);

        gunModel[371].addShapeBox(56F, -23F, -7F, 1, 1, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -0.75F, -1.0F, 0.0F, -0.75F, -1.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F); // Import Import
        gunModel[371].setRotationPoint(-9F, -18F, 8.25F);

        gunModel[372].addShapeBox(56F, -23F, -7F, 1, 1, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, -1.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -2.25F, -1.0F, 0.0F, -2.25F); // Import Import
        gunModel[372].setRotationPoint(-7F, -18F, 8.25F);

        gunModel[373].addShapeBox(56F, -23F, -7F, 1, 1, 5, 0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F); // Import Import
        gunModel[373].setRotationPoint(-9F, -16F, 9.75F);

        gunModel[374].addShapeBox(56F, -23F, -7F, 1, 1, 5, 0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, -1.0F, 0.0F, -3.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F); // Import Import
        gunModel[374].setRotationPoint(-7F, -16F, 9.75F);

        gunModel[375].addShapeBox(56F, -23F, -7F, 3, 1, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F); // Import Import
        gunModel[375].setRotationPoint(12F, -19F, 7.5F);

        gunModel[376].addShapeBox(56F, -23F, -7F, 1, 1, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -0.75F, -1.0F, 0.0F, -0.75F, -1.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F); // Import Import
        gunModel[376].setRotationPoint(12F, -18F, 8.25F);

        gunModel[377].addShapeBox(56F, -23F, -7F, 1, 1, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, -1.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -2.25F, -1.0F, 0.0F, -2.25F); // Import Import
        gunModel[377].setRotationPoint(14F, -18F, 8.25F);

        gunModel[378].addShapeBox(56F, -23F, -7F, 1, 1, 5, 0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F); // Import Import
        gunModel[378].setRotationPoint(12F, -16F, 9.75F);

        gunModel[379].addShapeBox(56F, -23F, -7F, 1, 1, 5, 0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, -1.0F, 0.0F, -3.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F); // Import Import
        gunModel[379].setRotationPoint(14F, -16F, 9.75F);

        gunModel[380].addShapeBox(56F, -23F, -7F, 3, 3, 5, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F); // Import Import
        gunModel[380].setRotationPoint(-9F, -18F, 7.5F);

        gunModel[381].addShapeBox(56F, -23F, -7F, 3, 3, 5, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F); // Import Import
        gunModel[381].setRotationPoint(12F, -18F, 7.5F);

        gunModel[382].addShapeBox(56F, -23F, -7F, 3, 3, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[382].setRotationPoint(-45F, -14F, 10.5F);

        gunModel[383].addShapeBox(56F, -23F, -7F, 3, 2, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F); // Import Import
        gunModel[383].setRotationPoint(-45F, -19F, 7.5F);

        gunModel[384].addShapeBox(56F, -23F, -7F, 3, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[384].setRotationPoint(-45F, -15F, 10.5F);

        gunModel[385].addShapeBox(56F, -23F, -7F, 3, 2, 1, 0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[385].setRotationPoint(-45F, -17F, 10.5F);

        gunModel[386].addShapeBox(56F, -23F, -7F, 1, 1, 2, 0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[386].setRotationPoint(-45F, -15F, 10.5F);

        gunModel[387].addShapeBox(56F, -23F, -7F, 1, 1, 2, 0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[387].setRotationPoint(-43F, -15F, 10.5F);

        gunModel[388].addShapeBox(56F, -23F, -7F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F); // Import Import
        gunModel[388].setRotationPoint(-45F, -17F, 10F);

        gunModel[389].addShapeBox(56F, -23F, -7F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.75F, -1.0F, 0.0F, 0.75F); // Import Import
        gunModel[389].setRotationPoint(-43F, -17F, 10F);

        gunModel[390].addShapeBox(56F, -23F, -7F, 7, 4, 5, 0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F); // Import Import
        gunModel[390].setRotationPoint(-42F, -19F, 1.5F);

        gunModel[391].addShapeBox(56F, -23F, -7F, 15, 4, 5, 0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F); // Import Import
        gunModel[391].setRotationPoint(-4F, -19F, 1.5F);

        gunModel[392].addShapeBox(56F, -23F, -7F, 5, 4, 5, 0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F); // Import Import
        gunModel[392].setRotationPoint(14F, -19F, 1.5F);

        gunModel[393].addShapeBox(56F, -23F, -7F, 3, 4, 5, 0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F); // Import Import
        gunModel[393].setRotationPoint(22F, -19F, 1.5F);

        gunModel[394].addShapeBox(56F, -23F, -7F, 3, 1, 5, 0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F); // Import Import
        gunModel[394].setRotationPoint(11F, -19F, 1.5F);

        gunModel[395].addShapeBox(56F, -23F, -7F, 1, 1, 5, 0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.25F, -1.0F, 0.0F, -2.25F, -1.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F); // Import Import
        gunModel[395].setRotationPoint(11F, -18F, 0.75F);

        gunModel[396].addShapeBox(56F, -23F, -7F, 1, 1, 5, 0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -0.75F, -1.0F, 0.0F, -0.75F); // Import Import
        gunModel[396].setRotationPoint(13F, -18F, 0.75F);

        gunModel[397].addShapeBox(56F, -23F, -7F, 1, 1, 5, 0F, 0.0F, 0.0F, -3.0F, -1.0F, 0.0F, -3.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F); // Import Import
        gunModel[397].setRotationPoint(11F, -16F, -0.75F);

        gunModel[398].addShapeBox(56F, -23F, -7F, 1, 1, 5, 0F, -1.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F); // Import Import
        gunModel[398].setRotationPoint(13F, -16F, -0.75F);

        gunModel[399].addShapeBox(56F, -23F, -7F, 3, 3, 5, 0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F); // Import Import
        gunModel[399].setRotationPoint(11F, -18F, 1.5F);

        gunModel[400].addShapeBox(56F, -23F, -7F, 3, 1, 5, 0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F); // Import Import
        gunModel[400].setRotationPoint(19F, -19F, 1.5F);

        gunModel[401].addShapeBox(56F, -23F, -7F, 1, 1, 5, 0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.25F, -1.0F, 0.0F, -2.25F, -1.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F); // Import Import
        gunModel[401].setRotationPoint(19F, -18F, 0.75F);

        gunModel[402].addShapeBox(56F, -23F, -7F, 1, 1, 5, 0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -0.75F, -1.0F, 0.0F, -0.75F); // Import Import
        gunModel[402].setRotationPoint(21F, -18F, 0.75F);

        gunModel[403].addShapeBox(56F, -23F, -7F, 1, 1, 5, 0F, 0.0F, 0.0F, -3.0F, -1.0F, 0.0F, -3.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F); // Import Import
        gunModel[403].setRotationPoint(19F, -16F, -0.75F);

        gunModel[404].addShapeBox(56F, -23F, -7F, 1, 1, 5, 0F, -1.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F); // Import Import
        gunModel[404].setRotationPoint(21F, -16F, -0.75F);

        gunModel[405].addShapeBox(56F, -23F, -7F, 3, 3, 5, 0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F); // Import Import
        gunModel[405].setRotationPoint(19F, -18F, 1.5F);

        gunModel[406].addShapeBox(56F, -23F, -7F, 5, 6, 2, 0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F); // Import Import
        gunModel[406].setRotationPoint(-58F, -15F, 1.5F);

        gunModel[407].addShapeBox(56F, -23F, -7F, 5, 6, 2, 0F, 0.0F, -2.75F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.75F, 0.5F, 0.0F, 1.0F, -0.5F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 1.0F, 0.5F); // Import Import
        gunModel[407].setRotationPoint(-63F, -12F, 1.5F);

        gunModel[408].addShapeBox(56F, -23F, -7F, 5, 4, 2, 0F, 0.0F, -3.0F, -2.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -3.0F, 2.0F, 0.0F, 1.0F, -2.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 1.0F, 2.0F); // Import Import
        gunModel[408].setRotationPoint(-68F, -9.5F, 2F);

        gunModel[409].addShapeBox(56F, -23F, -7F, 5, 6, 2, 0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F); // Import Import
        gunModel[409].setRotationPoint(-58F, -15F, 10.5F);

        gunModel[410].addShapeBox(56F, -23F, -7F, 5, 6, 2, 0F, 0.0F, -2.75F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.75F, -0.5F, 0.0F, 1.0F, 0.5F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 1.0F, -0.5F); // Import Import
        gunModel[410].setRotationPoint(-63F, -12F, 10.5F);

        gunModel[411].addShapeBox(56F, -23F, -7F, 5, 4, 2, 0F, 0.0F, -3.0F, 2.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -3.0F, -2.0F, 0.0F, 1.0F, 2.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 1.0F, -2.0F); // Import Import
        gunModel[411].setRotationPoint(-68F, -9.5F, 10F);

        gunModel[412].addShapeBox(56F, -23F, -7F, 5, 1, 5, 0F, 0.0F, -0.5F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, -0.5F, -1.25F, 0.0F, 0.5F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.5F, -0.5F); // Import Import
        gunModel[412].setRotationPoint(-58F, -11F, 9.5F);

        gunModel[413].addShapeBox(56F, -23F, -7F, 5, 1, 5, 0F, 0.0F, -2.5F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, -2.5F, -1.25F, 0.0F, 2.5F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -0.5F, 0.0F, 2.5F, -0.5F); // Import Import
        gunModel[413].setRotationPoint(-63F, -10.5F, 9.5F);

        gunModel[414].addShapeBox(56F, -23F, -7F, 5, 1, 5, 0F, 0.0F, -1.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.25F, 0.0F, -1.5F, -1.25F, 0.0F, 1.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 1.5F, -0.5F); // Import Import
        gunModel[414].setRotationPoint(-68F, -8F, 9.5F);

        gunModel[415].addShapeBox(56F, -23F, -7F, 5, 4, 4, 0F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import Import
        gunModel[415].setRotationPoint(-58F, -10F, 10.5F);

        gunModel[416].addShapeBox(56F, -23F, -7F, 5, 3, 4, 0F, 0.0F, -2.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -2.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F); // Import Import
        gunModel[416].setRotationPoint(-63F, -9.5F, 10.5F);

        gunModel[417].addShapeBox(56F, -23F, -7F, 9, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import Import
        gunModel[417].setRotationPoint(-63F, -6F, 11F);

        gunModel[418].addShapeBox(56F, -23F, -7F, 5, 2, 3, 0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import Import
        gunModel[418].setRotationPoint(-68F, -7F, 11F);

        gunModel[419].addShapeBox(56F, -23F, -7F, 2, 2, 2, 0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.1F, 0.8F, 0.0F, 0.1F, 0.8F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.8F, 0.0F, 0.0F, 0.8F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[419].setRotationPoint(-68F, -7.5F, 6F);

        gunModel[420].addShapeBox(56F, -23F, -7F, 19, 2, 4, 0F, 0.0F, 0.1F, 0.0F, 0.0F, 3.5F, 0.0F, 0.0F, 3.5F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[420].setRotationPoint(-66F, -7.5F, 5F);

        gunModel[421].addShapeBox(56F, -23F, -7F, 11, 3, 3, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import Import
        gunModel[421].setRotationPoint(-53F, -11F, 10F);

        gunModel[422].addShapeBox(56F, -23F, -7F, 19, 2, 2, 0F, 0.0F, 0.1F, 0.0F, 0.0F, 3.5F, 0.0F, 0.0F, 3.5F, -0.5F, 0.0F, 0.1F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import Import
        gunModel[422].setRotationPoint(-66F, -7.5F, 9F);

        gunModel[423].addShapeBox(56F, -23F, -7F, 19, 2, 2, 0F, 0.0F, 0.1F, -0.5F, 0.0F, 3.5F, -0.5F, 0.0F, 3.5F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[423].setRotationPoint(-66F, -7.5F, 3F);

        gunModel[424].addShapeBox(56F, -23F, -7F, 5, 2, 8, 0F, 0.0F, 1.5F, -0.5F, 0.0F, 1.5F, -0.5F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[424].setRotationPoint(-47F, -9.5F, 3F);

        gunModel[425].addShapeBox(56F, -23F, -7F, 5, 34, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[425].setRotationPoint(-159F, 1F, 2F);

        gunModel[426].addShapeBox(56F, -23F, -7F, 5, 3, 10, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[426].setRotationPoint(-159F, -2F, 2F);

        gunModel[427].addShapeBox(56F, -23F, -7F, 5, 2, 8, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[427].setRotationPoint(-159F, -4F, 3F);

        gunModel[428].addShapeBox(56F, -23F, -7F, 5, 3, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import Import
        gunModel[428].setRotationPoint(-159F, 35F, 2F);

        gunModel[429].addShapeBox(56F, -23F, -7F, 5, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import Import
        gunModel[429].setRotationPoint(-159F, 38F, 3F);

        gunModel[430].addShapeBox(56F, -23F, -7F, 4, 3, 12, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[430].setRotationPoint(-163F, -3F, 1F);

        gunModel[431].addShapeBox(56F, -23F, -7F, 4, 2, 10, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[431].setRotationPoint(-163F, -5F, 2F);

        gunModel[432].addShapeBox(56F, -23F, -7F, 4, 36, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[432].setRotationPoint(-163F, 0F, 1F);

        gunModel[433].addShapeBox(56F, -23F, -7F, 4, 3, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import Import
        gunModel[433].setRotationPoint(-163F, 36F, 1F);

        gunModel[434].addShapeBox(56F, -23F, -7F, 4, 1, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import Import
        gunModel[434].setRotationPoint(-163F, 39F, 2F);

        gunModel[435].addShapeBox(56F, -23F, -7F, 5, 3, 14, 0F, -1.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, -1.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[435].setRotationPoint(-168F, -4F, 0F);

        gunModel[436].addShapeBox(56F, -23F, -7F, 4, 2, 12, 0F, -2.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, -2.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[436].setRotationPoint(-167F, -6F, 1F);

        gunModel[437].addShapeBox(56F, -23F, -7F, 5, 38, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[437].setRotationPoint(-168F, -1F, 0F);

        gunModel[438].addShapeBox(56F, -23F, -7F, 5, 3, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, -1.0F, 0.0F, -1.0F); // Import Import
        gunModel[438].setRotationPoint(-168F, 37F, 0F);

        gunModel[439].addShapeBox(56F, -23F, -7F, 4, 1, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, -2.0F, 0.0F, -1.0F); // Import Import
        gunModel[439].setRotationPoint(-167F, 40F, 1F);

        gunModel[440].addShapeBox(56F, -23F, -7F, 4, 2, 12, 0F, -2.0F, 0.0F, -2.0F, 1.0F, 0.0F, -2.0F, 1.0F, 0.0F, -2.0F, -2.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[440].setRotationPoint(-170.5F, -6F, 1F);

        gunModel[441].addShapeBox(56F, -23F, -7F, 4, 3, 14, 0F, -1.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, -1.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[441].setRotationPoint(-171.5F, -4F, 0F);

        gunModel[442].addShapeBox(56F, -23F, -7F, 3, 38, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[442].setRotationPoint(-171.5F, -1F, 0F);

        gunModel[443].addShapeBox(56F, -23F, -7F, 4, 3, 14, 0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, -1.0F, 0.0F, -1.0F); // Import Import
        gunModel[443].setRotationPoint(-171.5F, 37F, 0F);

        gunModel[444].addShapeBox(56F, -23F, -7F, 4, 1, 12, 0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, -1.0F, 1.0F, 0.0F, -1.0F, 1.0F, 0.0F, -1.0F, -2.0F, 0.0F, -1.0F); // Import Import
        gunModel[444].setRotationPoint(-170.5F, 40F, 1F);

        gunModel[445].addShapeBox(56F, -23F, -7F, 5, 3, 14, 0F, -1.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, -1.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[445].setRotationPoint(-176F, -4F, 0F);

        gunModel[446].addShapeBox(56F, -23F, -7F, 5, 2, 12, 0F, -2.0F, 0.0F, -2.0F, 1.0F, 0.0F, -2.0F, 1.0F, 0.0F, -2.0F, -2.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[446].setRotationPoint(-175F, -6F, 1F);

        gunModel[447].addShapeBox(56F, -23F, -7F, 4, 15, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Import Import
        gunModel[447].setRotationPoint(-176F, -1F, 0F);

        gunModel[448].addShapeBox(56F, -23F, -7F, 4, 15, 14, 0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[448].setRotationPoint(-176F, 22F, 0F);

        gunModel[449].addShapeBox(56F, -23F, -7F, 2, 8, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[449].setRotationPoint(-174F, 14F, 0F);

        gunModel[450].addShapeBox(56F, -23F, -7F, 5, 3, 14, 0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, -1.0F, 0.0F, -1.0F); // Import Import
        gunModel[450].setRotationPoint(-176F, 37F, 0F);

        gunModel[451].addShapeBox(56F, -23F, -7F, 5, 1, 12, 0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, -1.0F, 1.0F, 0.0F, -1.0F, 1.0F, 0.0F, -1.0F, -2.0F, 0.0F, -1.0F); // Import Import
        gunModel[451].setRotationPoint(-175F, 40F, 1F);

        gunModel[452].addShapeBox(56F, -23F, -7F, 6, 2, 10, 0F, -2.0F, -0.25F, -2.0F, 1.0F, -0.25F, -2.0F, 1.0F, -0.25F, -2.0F, -2.0F, -0.25F, -2.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[452].setRotationPoint(-171.5F, -6F, 2F);

        gunModel[453].addShapeBox(56F, -23F, -7F, 6, 3, 12, 0F, -1.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, -1.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[453].setRotationPoint(-172.5F, -4F, 1F);

        gunModel[454].addShapeBox(56F, -23F, -7F, 5, 38, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        gunModel[454].setRotationPoint(-172.5F, -1F, 1F);

        gunModel[455].addShapeBox(56F, -23F, -7F, 6, 3, 12, 0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, -1.0F, 0.0F, -1.0F); // Import Import
        gunModel[455].setRotationPoint(-172.5F, 37F, 1F);

        gunModel[456].addShapeBox(56F, -23F, -7F, 6, 1, 10, 0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, -0.25F, -1.0F, 1.0F, -0.25F, -1.0F, 1.0F, -0.25F, -1.0F, -2.0F, -0.25F, -1.0F); // Import Import
        gunModel[456].setRotationPoint(-171.5F, 40F, 2F);

        gunModel[457].addShapeBox(56F, -23F, -7F, 34, 1, 3, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 2.5F, -1.0F, 0.0F, 2.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, -2.5F, -1.0F, 0.0F, -2.5F, -0.75F, 0.0F, 0.0F, -0.75F); // Import Import
        gunModel[457].setRotationPoint(65F, 6F, 11F);

        gunModel[458].addShapeBox(57F, -23F, -7F, 1, 1, 3, 0F, -0.5F, -0.5F, -1.0F, 0.0F, -0.25F, -1.0F, 0.0F, -0.25F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.5F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, -0.75F, -0.5F, 0.5F, -0.75F); // Import Import
        gunModel[458].setRotationPoint(97.5F, 3F, 11F);

        gunModel[459].addShapeBox(56F, -23F, -7F, 34, 3, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 3.0F, 0.0F); // Import Import
        gunModel[459].setRotationPoint(65F, 0F, 12F);

        gunModel[460].addShapeBox(57F, -23F, -7F, 1, 9, 2, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.5F, 0.5F, 0.0F); // Import Import
        gunModel[460].setRotationPoint(97.5F, -6F, 12F);

        gunModel[461].addShapeBox(56F, -23F, -7F, 51, 1, 5, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 1.0F, -0.75F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, 0.0F, -0.75F); // Import Import
        gunModel[461].setRotationPoint(14F, 7F, 9F);

        gunModel[462].addShapeBox(56F, -23F, -7F, 51, 6, 4, 0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.25F, 0.0F, 1.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import Import
        gunModel[462].setRotationPoint(14F, 1F, 9.75F);

        gunModel[463].addShapeBox(0F, 0F, 0F, 4, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[463].setRotationPoint(3F, -45F, -3F);

        gunModel[464].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[464].setRotationPoint(9F, -45F, -3F);

        gunModel[465].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[465].setRotationPoint(13F, -45F, -3F);

        gunModel[466].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[466].setRotationPoint(17F, -45F, -3F);

        gunModel[467].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[467].setRotationPoint(21F, -45F, -3F);

        gunModel[468].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[468].setRotationPoint(25F, -45F, -3F);

        gunModel[469].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[469].setRotationPoint(29F, -45F, -3F);

        gunModel[470].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[470].setRotationPoint(33F, -45F, -3F);

        gunModel[471].addShapeBox(0F, 0F, 0F, 6, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[471].setRotationPoint(37F, -45F, -3F);

        gunModel[472].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[472].setRotationPoint(45F, -45F, -3F);

        gunModel[473].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[473].setRotationPoint(49F, -45F, -3F);

        gunModel[474].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[474].setRotationPoint(53F, -45F, -3F);

        gunModel[475].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[475].setRotationPoint(57F, -45F, -3F);

        gunModel[476].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[476].setRotationPoint(61F, -45F, -3F);

        gunModel[477].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[477].setRotationPoint(65F, -45F, -3F);

        gunModel[478].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[478].setRotationPoint(69F, -45F, -3F);

        gunModel[479].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[479].setRotationPoint(73F, -45F, -3F);

        gunModel[480].addShapeBox(0F, 0F, 0F, 4, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[480].setRotationPoint(77F, -45F, -3F);

        gunModel[481].addShapeBox(0F, 0F, 0F, 26, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[481].setRotationPoint(120F, -16F, -3F);

        gunModel[482].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Import Import
        gunModel[482].setRotationPoint(128F, -15F, -3F);

        gunModel[483].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Import Import
        gunModel[483].setRotationPoint(132F, -15F, -3F);

        gunModel[484].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Import Import
        gunModel[484].setRotationPoint(120F, -15F, -3F);

        gunModel[485].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Import Import
        gunModel[485].setRotationPoint(124F, -15F, -3F);

        gunModel[486].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Import Import
        gunModel[486].setRotationPoint(136F, -15F, -3F);

        gunModel[487].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Import Import
        gunModel[487].setRotationPoint(140F, -15F, -3F);

        gunModel[488].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Import Import
        gunModel[488].setRotationPoint(144F, -15F, -3F);

        gunModel[489].addShapeBox(0F, 0F, 0F, 26, 3, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[489].setRotationPoint(120F, -19F, -3F);

        gunModel[490].addShapeBox(0F, 0F, 0F, 26, 6, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Import
        gunModel[490].setRotationPoint(120F, -29F, 7F);

        gunModel[491].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Import Import
        gunModel[491].setRotationPoint(128F, -29F, 8F);

        gunModel[492].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Import Import
        gunModel[492].setRotationPoint(132F, -29F, 8F);

        gunModel[493].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Import Import
        gunModel[493].setRotationPoint(120F, -29F, 8F);

        gunModel[494].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Import Import
        gunModel[494].setRotationPoint(124F, -29F, 8F);

        gunModel[495].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Import Import
        gunModel[495].setRotationPoint(136F, -29F, 8F);

        gunModel[496].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Import Import
        gunModel[496].setRotationPoint(140F, -29F, 8F);

        gunModel[497].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Import Import
        gunModel[497].setRotationPoint(144F, -29F, 8F);


        defaultScopeModel = new ModelRendererTurbo[58];
        defaultScopeModel[0] = new ModelRendererTurbo(this, 273, 49, textureX, textureY); // Import Import
        defaultScopeModel[1] = new ModelRendererTurbo(this, 681, 49, textureX, textureY); // Import Import
        defaultScopeModel[2] = new ModelRendererTurbo(this, 857, 49, textureX, textureY); // Import Import
        defaultScopeModel[3] = new ModelRendererTurbo(this, 249, 65, textureX, textureY); // Import Import
        defaultScopeModel[4] = new ModelRendererTurbo(this, 705, 65, textureX, textureY); // Import Import
        defaultScopeModel[5] = new ModelRendererTurbo(this, 217, 73, textureX, textureY); // Import Import
        defaultScopeModel[6] = new ModelRendererTurbo(this, 185, 81, textureX, textureY); // Import Import
        defaultScopeModel[7] = new ModelRendererTurbo(this, 537, 89, textureX, textureY); // Import Import
        defaultScopeModel[8] = new ModelRendererTurbo(this, 817, 89, textureX, textureY); // Import Import
        defaultScopeModel[9] = new ModelRendererTurbo(this, 977, 89, textureX, textureY); // Import Import
        defaultScopeModel[10] = new ModelRendererTurbo(this, 393, 97, textureX, textureY); // Import Import
        defaultScopeModel[11] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import Import
        defaultScopeModel[12] = new ModelRendererTurbo(this, 601, 1, textureX, textureY); // Import Import
        defaultScopeModel[13] = new ModelRendererTurbo(this, 801, 185, textureX, textureY); // Import Import
        defaultScopeModel[14] = new ModelRendererTurbo(this, 857, 65, textureX, textureY); // Import Import
        defaultScopeModel[15] = new ModelRendererTurbo(this, 1001, 73, textureX, textureY); // Import Import
        defaultScopeModel[16] = new ModelRendererTurbo(this, 673, 65, textureX, textureY); // Import Import
        defaultScopeModel[17] = new ModelRendererTurbo(this, 969, 73, textureX, textureY); // Import Import
        defaultScopeModel[18] = new ModelRendererTurbo(this, 1, 73, textureX, textureY); // Import Import
        defaultScopeModel[19] = new ModelRendererTurbo(this, 1017, 57, textureX, textureY); // Import Import
        defaultScopeModel[20] = new ModelRendererTurbo(this, 25, 73, textureX, textureY); // Import Import
        defaultScopeModel[21] = new ModelRendererTurbo(this, 873, 249, textureX, textureY); // Import Import
        defaultScopeModel[22] = new ModelRendererTurbo(this, 689, 201, textureX, textureY); // Import Import
        defaultScopeModel[23] = new ModelRendererTurbo(this, 41, 73, textureX, textureY); // Import Import
        defaultScopeModel[24] = new ModelRendererTurbo(this, 345, 81, textureX, textureY); // Import Import
        defaultScopeModel[25] = new ModelRendererTurbo(this, 1017, 73, textureX, textureY); // Import Import
        defaultScopeModel[26] = new ModelRendererTurbo(this, 385, 81, textureX, textureY); // Import Import
        defaultScopeModel[27] = new ModelRendererTurbo(this, 249, 73, textureX, textureY); // Import Import
        defaultScopeModel[28] = new ModelRendererTurbo(this, 65, 73, textureX, textureY); // Import Import
        defaultScopeModel[29] = new ModelRendererTurbo(this, 817, 73, textureX, textureY); // Import Import
        defaultScopeModel[30] = new ModelRendererTurbo(this, 889, 81, textureX, textureY); // Import Import
        defaultScopeModel[31] = new ModelRendererTurbo(this, 849, 145, textureX, textureY); // Import Import
        defaultScopeModel[32] = new ModelRendererTurbo(this, 569, 169, textureX, textureY); // Import Import
        defaultScopeModel[33] = new ModelRendererTurbo(this, 113, 177, textureX, textureY); // Import Import
        defaultScopeModel[34] = new ModelRendererTurbo(this, 89, 65, textureX, textureY); // Import Import
        defaultScopeModel[35] = new ModelRendererTurbo(this, 113, 65, textureX, textureY); // Import Import
        defaultScopeModel[36] = new ModelRendererTurbo(this, 153, 65, textureX, textureY); // Import Import
        defaultScopeModel[37] = new ModelRendererTurbo(this, 9, 41, textureX, textureY); // Import Import
        defaultScopeModel[38] = new ModelRendererTurbo(this, 105, 41, textureX, textureY); // Import Import
        defaultScopeModel[39] = new ModelRendererTurbo(this, 177, 41, textureX, textureY); // Import Import
        defaultScopeModel[40] = new ModelRendererTurbo(this, 193, 41, textureX, textureY); // Import Import
        defaultScopeModel[41] = new ModelRendererTurbo(this, 209, 41, textureX, textureY); // Import Import
        defaultScopeModel[42] = new ModelRendererTurbo(this, 225, 41, textureX, textureY); // Import Import
        defaultScopeModel[43] = new ModelRendererTurbo(this, 833, 73, textureX, textureY); // Import Import
        defaultScopeModel[44] = new ModelRendererTurbo(this, 273, 65, textureX, textureY); // Import Import
        defaultScopeModel[45] = new ModelRendererTurbo(this, 361, 65, textureX, textureY); // Import Import
        defaultScopeModel[46] = new ModelRendererTurbo(this, 377, 65, textureX, textureY); // Import Import
        defaultScopeModel[47] = new ModelRendererTurbo(this, 481, 65, textureX, textureY); // Import Import
        defaultScopeModel[48] = new ModelRendererTurbo(this, 497, 65, textureX, textureY); // Import Import
        defaultScopeModel[49] = new ModelRendererTurbo(this, 25, 81, textureX, textureY); // Import Import
        defaultScopeModel[50] = new ModelRendererTurbo(this, 41, 81, textureX, textureY); // Import Import
        defaultScopeModel[51] = new ModelRendererTurbo(this, 65, 81, textureX, textureY); // Import Import
        defaultScopeModel[52] = new ModelRendererTurbo(this, 161, 81, textureX, textureY); // Import Import
        defaultScopeModel[53] = new ModelRendererTurbo(this, 217, 81, textureX, textureY); // Import Import
        defaultScopeModel[54] = new ModelRendererTurbo(this, 273, 81, textureX, textureY); // Import Import
        defaultScopeModel[55] = new ModelRendererTurbo(this, 441, 81, textureX, textureY); // Import Import
        defaultScopeModel[56] = new ModelRendererTurbo(this, 273, 41, textureX, textureY); // Import Import
        defaultScopeModel[57] = new ModelRendererTurbo(this, 289, 41, textureX, textureY); // Import Import

        defaultScopeModel[0].addShapeBox(56F, -23F, -7F, 8, 1, 1, 0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[0].setRotationPoint(184F, -21.75F, 4.5F);

        defaultScopeModel[1].addShapeBox(56F, -23F, -7F, 8, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[1].setRotationPoint(184F, -24.75F, 3F);

        defaultScopeModel[2].addShapeBox(56F, -23F, -7F, 8, 1, 1, 0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[2].setRotationPoint(184F, -22.75F, 3.5F);

        defaultScopeModel[3].addShapeBox(56F, -23F, -7F, 8, 1, 1, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import Import
        defaultScopeModel[3].setRotationPoint(184F, -25.75F, 3.5F);

        defaultScopeModel[4].addShapeBox(56F, -23F, -7F, 8, 1, 1, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F); // Import Import
        defaultScopeModel[4].setRotationPoint(184F, -26.75F, 5.25F);

        defaultScopeModel[5].addShapeBox(56F, -23F, -7F, 8, 1, 1, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[5].setRotationPoint(184F, -21.75F, 8.5F);

        defaultScopeModel[6].addShapeBox(56F, -23F, -7F, 8, 1, 1, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[6].setRotationPoint(184F, -22.75F, 9.5F);

        defaultScopeModel[7].addShapeBox(56F, -23F, -7F, 8, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[7].setRotationPoint(184F, -24.75F, 10F);

        defaultScopeModel[8].addShapeBox(56F, -23F, -7F, 8, 1, 1, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import Import
        defaultScopeModel[8].setRotationPoint(184F, -25.75F, 9.5F);

        defaultScopeModel[9].addShapeBox(56F, -23F, -7F, 8, 1, 1, 0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F); // Import Import
        defaultScopeModel[9].setRotationPoint(184F, -26.75F, 7.75F);

        defaultScopeModel[10].addShapeBox(56F, -23F, -7F, 8, 1, 2, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -0.5F, 0.15F, 0.0F, -0.5F, 0.15F, 0.0F, -0.5F, 0.15F, 0.0F, -0.5F, 0.15F); // Import Import
        defaultScopeModel[10].setRotationPoint(184F, -26.75F, 6F);

        defaultScopeModel[11].addShapeBox(56F, -23F, -7F, 1, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[11].setRotationPoint(187F, -23.75F, 6.5F);

        defaultScopeModel[12].addShapeBox(56F, -23F, -7F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F); // Import Import
        defaultScopeModel[12].setRotationPoint(187F, -21.75F, 6.5F);

        defaultScopeModel[13].addShapeBox(56F, -23F, -7F, 16, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[13].setRotationPoint(10F, -21.25F, 9F);

        defaultScopeModel[14].addShapeBox(56F, -23F, -7F, 4, 2, 2, 0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[14].setRotationPoint(18F, -24.25F, 9F);

        defaultScopeModel[15].addShapeBox(56F, -23F, -7F, 2, 4, 2, 0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[15].setRotationPoint(22F, -26.25F, 9F);

        defaultScopeModel[16].addShapeBox(56F, -23F, -7F, 1, 4, 2, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[16].setRotationPoint(24F, -26.25F, 9F);

        defaultScopeModel[17].addShapeBox(56F, -23F, -7F, 1, 4, 2, 0F, -0.5F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[17].setRotationPoint(25F, -26.25F, 9F);

        defaultScopeModel[18].addShapeBox(56F, -23F, -7F, 4, 2, 2, 0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[18].setRotationPoint(13F, -24.25F, 9F);

        defaultScopeModel[19].addShapeBox(56F, -23F, -7F, 1, 2, 2, 0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[19].setRotationPoint(17F, -24.25F, 9F);

        defaultScopeModel[20].addShapeBox(56F, -23F, -7F, 3, 2, 2, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[20].setRotationPoint(10F, -24.25F, 9F);

        defaultScopeModel[21].addShapeBox(56F, -23F, -7F, 16, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[21].setRotationPoint(10F, -22.25F, 3F);

        defaultScopeModel[22].addShapeBox(56F, -23F, -7F, 16, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[22].setRotationPoint(10F, -21.25F, 3F);

        defaultScopeModel[23].addShapeBox(56F, -23F, -7F, 4, 2, 2, 0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[23].setRotationPoint(18F, -24.25F, 3F);

        defaultScopeModel[24].addShapeBox(56F, -23F, -7F, 2, 4, 2, 0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[24].setRotationPoint(22F, -26.25F, 3F);

        defaultScopeModel[25].addShapeBox(56F, -23F, -7F, 1, 4, 2, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[25].setRotationPoint(24F, -26.25F, 3F);

        defaultScopeModel[26].addShapeBox(56F, -23F, -7F, 1, 4, 2, 0F, -0.5F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[26].setRotationPoint(25F, -26.25F, 3F);

        defaultScopeModel[27].addShapeBox(56F, -23F, -7F, 4, 2, 2, 0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[27].setRotationPoint(13F, -24.25F, 3F);

        defaultScopeModel[28].addShapeBox(56F, -23F, -7F, 1, 2, 2, 0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[28].setRotationPoint(17F, -24.25F, 3F);

        defaultScopeModel[29].addShapeBox(56F, -23F, -7F, 3, 2, 2, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[29].setRotationPoint(10F, -24.25F, 3F);

        defaultScopeModel[30].addShapeBox(56F, -23F, -7F, 1, 3, 4, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[30].setRotationPoint(25F, -25.25F, 5F);

        defaultScopeModel[31].addShapeBox(56F, -23F, -7F, 11, 1, 1, 0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.5F, -0.25F); // Import Import
        defaultScopeModel[31].setRotationPoint(14F, -24.75F, 6F);

        defaultScopeModel[32].addShapeBox(56F, -23F, -7F, 11, 1, 1, 0F, 0.0F, -0.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F); // Import Import
        defaultScopeModel[32].setRotationPoint(14F, -24.75F, 7F);

        defaultScopeModel[33].addShapeBox(56F, -23F, -7F, 11, 1, 1, 0F, 0.0F, -0.75F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.75F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.5F, -0.25F); // Import Import
        defaultScopeModel[33].setRotationPoint(14F, -24.75F, 6.5F);

        defaultScopeModel[34].addShapeBox(56F, -23F, -7F, 2, 1, 1, 0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import Import
        defaultScopeModel[34].setRotationPoint(12F, -24.25F, 6.5F);

        defaultScopeModel[35].addShapeBox(56F, -23F, -7F, 2, 1, 1, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[35].setRotationPoint(12F, -24.25F, 7F);

        defaultScopeModel[36].addShapeBox(56F, -23F, -7F, 2, 1, 1, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[36].setRotationPoint(12F, -24.25F, 5.75F);

        defaultScopeModel[37].addShapeBox(56F, -23F, -7F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import Import
        defaultScopeModel[37].setRotationPoint(11F, -24.75F, 5.75F);

        defaultScopeModel[38].addShapeBox(56F, -23F, -7F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[38].setRotationPoint(11F, -24.75F, 7.75F);

        defaultScopeModel[39].addShapeBox(56F, -23F, -7F, 1, 2, 1, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import Import
        defaultScopeModel[39].setRotationPoint(11F, -26.25F, 5.25F);

        defaultScopeModel[40].addShapeBox(56F, -23F, -7F, 1, 2, 1, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import Import
        defaultScopeModel[40].setRotationPoint(11F, -26.25F, 7.75F);

        defaultScopeModel[41].addShapeBox(56F, -23F, -7F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F); // Import Import
        defaultScopeModel[41].setRotationPoint(11F, -23.75F, 5.75F);

        defaultScopeModel[42].addShapeBox(56F, -23F, -7F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F); // Import Import
        defaultScopeModel[42].setRotationPoint(11F, -23.75F, 7.75F);

        defaultScopeModel[43].addShapeBox(56F, -23F, -7F, 1, 1, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[43].setRotationPoint(10F, -23.25F, 5F);

        defaultScopeModel[44].addShapeBox(56F, -23F, -7F, 3, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[44].setRotationPoint(10.5F, -22.25F, 10.5F);

        defaultScopeModel[45].addShapeBox(56F, -23F, -7F, 3, 1, 1, 0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[45].setRotationPoint(10.5F, -24.25F, 10.5F);

        defaultScopeModel[46].addShapeBox(56F, -23F, -7F, 3, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[46].setRotationPoint(10.5F, -23.25F, 10.5F);

        defaultScopeModel[47].addShapeBox(56F, -23F, -7F, 3, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[47].setRotationPoint(10.5F, -22.25F, 2.5F);

        defaultScopeModel[48].addShapeBox(56F, -23F, -7F, 3, 1, 1, 0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[48].setRotationPoint(10.5F, -24.25F, 2.5F);

        defaultScopeModel[49].addShapeBox(56F, -23F, -7F, 3, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[49].setRotationPoint(10.5F, -23.25F, 2.5F);

        defaultScopeModel[50].addShapeBox(56F, -23F, -7F, 3, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[50].setRotationPoint(22.5F, -22.25F, 10.5F);

        defaultScopeModel[51].addShapeBox(56F, -23F, -7F, 3, 1, 1, 0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[51].setRotationPoint(22.5F, -24.25F, 10.5F);

        defaultScopeModel[52].addShapeBox(56F, -23F, -7F, 3, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[52].setRotationPoint(22.5F, -23.25F, 10.5F);

        defaultScopeModel[53].addShapeBox(56F, -23F, -7F, 3, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[53].setRotationPoint(22.5F, -22.25F, 2.5F);

        defaultScopeModel[54].addShapeBox(56F, -23F, -7F, 3, 1, 1, 0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[54].setRotationPoint(22.5F, -24.25F, 2.5F);

        defaultScopeModel[55].addShapeBox(56F, -23F, -7F, 3, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        defaultScopeModel[55].setRotationPoint(22.5F, -23.25F, 2.5F);

        defaultScopeModel[56].addShapeBox(56F, -23F, -7F, 1, 2, 1, 0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, -1.0F, 0.0F, -1.25F, -1.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, -0.75F); // Import Import
        defaultScopeModel[56].setRotationPoint(11F, -26.25F, 6.25F);

        defaultScopeModel[57].addShapeBox(56F, -23F, -7F, 1, 2, 1, 0F, 0.0F, -1.25F, -1.0F, 0.0F, -1.25F, -1.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import Import
        defaultScopeModel[57].setRotationPoint(11F, -26.25F, 6.75F);


        ammoModel = new ModelRendererTurbo[17];
        ammoModel[0] = new ModelRendererTurbo(this, 809, 217, textureX, textureY); // Import Import
        ammoModel[1] = new ModelRendererTurbo(this, 17, 225, textureX, textureY); // Import Import
        ammoModel[2] = new ModelRendererTurbo(this, 897, 217, textureX, textureY); // Import Import
        ammoModel[3] = new ModelRendererTurbo(this, 97, 225, textureX, textureY); // Import Import
        ammoModel[4] = new ModelRendererTurbo(this, 129, 225, textureX, textureY); // Import Import
        ammoModel[5] = new ModelRendererTurbo(this, 161, 225, textureX, textureY); // Import Import
        ammoModel[6] = new ModelRendererTurbo(this, 193, 225, textureX, textureY); // Import Import
        ammoModel[7] = new ModelRendererTurbo(this, 225, 225, textureX, textureY); // Import Import
        ammoModel[8] = new ModelRendererTurbo(this, 257, 225, textureX, textureY); // Import Import
        ammoModel[9] = new ModelRendererTurbo(this, 289, 225, textureX, textureY); // Import Import
        ammoModel[10] = new ModelRendererTurbo(this, 321, 225, textureX, textureY); // Import Import
        ammoModel[11] = new ModelRendererTurbo(this, 385, 217, textureX, textureY); // Import Import
        ammoModel[12] = new ModelRendererTurbo(this, 921, 225, textureX, textureY); // Import Import
        ammoModel[13] = new ModelRendererTurbo(this, 953, 225, textureX, textureY); // Import Import
        ammoModel[14] = new ModelRendererTurbo(this, 985, 225, textureX, textureY); // Import Import
        ammoModel[15] = new ModelRendererTurbo(this, 353, 233, textureX, textureY); // Import Import
        ammoModel[16] = new ModelRendererTurbo(this, 401, 233, textureX, textureY); // Import Import

        ammoModel[0].addShapeBox(56F, -23F, -7F, 32, 1, 11, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 6.0F, 0.0F, 0.0F, 6.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        ammoModel[0].setRotationPoint(-33F, 22F, 1.5F);

        ammoModel[1].addShapeBox(56F, -23F, -7F, 26, 24, 11, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.85F, 0.0F, 0.0F, -4.85F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        ammoModel[1].setRotationPoint(-33F, -2F, 1.5F);

        ammoModel[2].addShapeBox(56F, -23F, -7F, 3, 1, 11, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        ammoModel[2].setRotationPoint(-1F, 6F, 1.5F);

        ammoModel[3].addShapeBox(56F, -23F, -7F, 3, 1, 11, 0F, 0.0F, 3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, -3.0F, 0.0F); // Import Import
        ammoModel[3].setRotationPoint(-7F, 16F, 1.5F);

        ammoModel[4].addShapeBox(56F, -23F, -7F, 3, 1, 11, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.45F, 0.0F); // Import Import
        ammoModel[4].setRotationPoint(-4F, 16F, 1.5F);

        ammoModel[5].addShapeBox(56F, -23F, -7F, 3, 1, 11, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        ammoModel[5].setRotationPoint(-1F, 16F, 1.5F);

        ammoModel[6].addShapeBox(56F, -23F, -7F, 3, 1, 11, 0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.0F, 0.0F); // Import Import
        ammoModel[6].setRotationPoint(-7F, 6F, 1.5F);

        ammoModel[7].addShapeBox(56F, -23F, -7F, 3, 4, 11, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.85F, 0.0F, 0.0F, -1.45F, 0.0F, 0.0F, -1.45F, 0.0F, 0.0F, -0.85F, 0.0F); // Import Import
        ammoModel[7].setRotationPoint(-7F, 14F, 1.5F);

        ammoModel[8].addShapeBox(56F, -23F, -7F, 3, 11, 11, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        ammoModel[8].setRotationPoint(-7F, -2F, 1.5F);

        ammoModel[9].addShapeBox(56F, -23F, -7F, 3, 11, 11, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F); // Import Import
        ammoModel[9].setRotationPoint(-1F, -2F, 1.5F);

        ammoModel[10].addShapeBox(56F, -23F, -7F, 3, 9, 11, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        ammoModel[10].setRotationPoint(-4F, -2F, 1.5F);

        ammoModel[11].addShapeBox(56F, -23F, -7F, 1, 16, 11, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        ammoModel[11].setRotationPoint(2F, -2F, 1.5F);

        ammoModel[12].addShapeBox(56F, -23F, -7F, 6, 9, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        ammoModel[12].setRotationPoint(-7F, 7F, 2.5F);

        ammoModel[13].addShapeBox(56F, -23F, -7F, 3, 9, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        ammoModel[13].setRotationPoint(-1F, 7F, 2.5F);

        ammoModel[14].addShapeBox(56F, -23F, -7F, 6, 2, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        ammoModel[14].setRotationPoint(-5.5F, 10.5F, 1F);

        ammoModel[15].addShapeBox(56F, -23F, -7F, 6, 2, 12, 0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        ammoModel[15].setRotationPoint(-5.5F, 8.5F, 1F);

        ammoModel[16].addShapeBox(56F, -23F, -7F, 6, 2, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Import Import
        ammoModel[16].setRotationPoint(-5.5F, 12.5F, 1F);


        pumpModel = new ModelRendererTurbo[19];
        pumpModel[0] = new ModelRendererTurbo(this, 433, 217, textureX, textureY); // Import Import
        pumpModel[1] = new ModelRendererTurbo(this, 561, 217, textureX, textureY); // Import Import
        pumpModel[2] = new ModelRendererTurbo(this, 689, 217, textureX, textureY); // Import Import
        pumpModel[3] = new ModelRendererTurbo(this, 193, 57, textureX, textureY); // Import Import
        pumpModel[4] = new ModelRendererTurbo(this, 449, 57, textureX, textureY); // Import Import
        pumpModel[5] = new ModelRendererTurbo(this, 737, 57, textureX, textureY); // Import Import
        pumpModel[6] = new ModelRendererTurbo(this, 881, 57, textureX, textureY); // Import Import
        pumpModel[7] = new ModelRendererTurbo(this, 913, 57, textureX, textureY); // Import Import
        pumpModel[8] = new ModelRendererTurbo(this, 929, 57, textureX, textureY); // Import Import
        pumpModel[9] = new ModelRendererTurbo(this, 961, 17, textureX, textureY); // Import Import
        pumpModel[10] = new ModelRendererTurbo(this, 961, 25, textureX, textureY); // Import Import
        pumpModel[11] = new ModelRendererTurbo(this, 137, 49, textureX, textureY); // Import Import
        pumpModel[12] = new ModelRendererTurbo(this, 225, 65, textureX, textureY); // Import Import
        pumpModel[13] = new ModelRendererTurbo(this, 649, 65, textureX, textureY); // Import Import
        pumpModel[14] = new ModelRendererTurbo(this, 177, 185, textureX, textureY); // Import Import
        pumpModel[15] = new ModelRendererTurbo(this, 969, 105, textureX, textureY); // Import Import
        pumpModel[16] = new ModelRendererTurbo(this, 289, 97, textureX, textureY); // Import Import
        pumpModel[17] = new ModelRendererTurbo(this, 777, 65, textureX, textureY); // Import Import
        pumpModel[18] = new ModelRendererTurbo(this, 1001, 193, textureX, textureY); // Import Import

        pumpModel[0].addShapeBox(56F, -23F, -7F, 57, 2, 6, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        pumpModel[0].setRotationPoint(-53F, -17F, 4F);

        pumpModel[1].addShapeBox(56F, -23F, -7F, 57, 2, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        pumpModel[1].setRotationPoint(-53F, -15F, 4F);

        pumpModel[2].addShapeBox(56F, -23F, -7F, 57, 2, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import Import
        pumpModel[2].setRotationPoint(-53F, -13F, 4F);

        pumpModel[3].addShapeBox(56F, -23F, -7F, 1, 1, 2, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F); // Import Import
        pumpModel[3].setRotationPoint(-54F, -17F, 6F);

        pumpModel[4].addShapeBox(56F, -23F, -7F, 1, 1, 2, 0F, -0.5F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F); // Import Import
        pumpModel[4].setRotationPoint(-54F, -17F, 4F);

        pumpModel[5].addShapeBox(56F, -23F, -7F, 1, 1, 2, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, -0.5F, -2.0F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 1.5F, 0.0F, -0.5F, 1.5F, 0.0F); // Import Import
        pumpModel[5].setRotationPoint(-54F, -17F, 8F);

        pumpModel[6].addShapeBox(56F, -23F, -7F, 1, 1, 2, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F); // Import Import
        pumpModel[6].setRotationPoint(-54F, -11F, 6F);

        pumpModel[7].addShapeBox(56F, -23F, -7F, 1, 1, 2, 0F, -0.5F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import Import
        pumpModel[7].setRotationPoint(-54F, -11.5F, 4F);

        pumpModel[8].addShapeBox(56F, -23F, -7F, 1, 1, 2, 0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 1.5F, 0.0F, -0.5F, 1.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, -0.5F, -2.0F, 0.0F); // Import Import
        pumpModel[8].setRotationPoint(-54F, -11.5F, 8F);

        pumpModel[9].addShapeBox(56F, -23F, -7F, 1, 2, 1, 0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -0.5F, -0.5F, 0.5F, -0.5F); // Import Import
        pumpModel[9].setRotationPoint(-54F, -15F, 4F);

        pumpModel[10].addShapeBox(56F, -23F, -7F, 1, 2, 1, 0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import Import
        pumpModel[10].setRotationPoint(-54F, -15F, 9F);

        pumpModel[11].addShapeBox(56F, -23F, -7F, 1, 1, 4, 0F, -0.5F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F); // Import Import
        pumpModel[11].setRotationPoint(-54F, -14.25F, 5F);

        pumpModel[12].addShapeBox(56F, -23F, -7F, 1, 1, 4, 0F, -0.5F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, -1.25F, 0.0F, 0.25F, -1.25F, 0.0F, 0.25F, -1.25F, -0.5F, 0.25F, -1.25F); // Import Import
        pumpModel[12].setRotationPoint(-54F, -12.75F, 5F);

        pumpModel[13].addShapeBox(56F, -23F, -7F, 1, 1, 4, 0F, -0.5F, 0.25F, -1.25F, 0.0F, 0.25F, -1.25F, 0.0F, 0.25F, -1.25F, -0.5F, 0.25F, -1.25F, -0.5F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F); // Import Import
        pumpModel[13].setRotationPoint(-54F, -15.75F, 5F);

        pumpModel[14].addShapeBox(56F, -23F, -7F, 5, 2, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        pumpModel[14].setRotationPoint(-47.5F, -13F, 2F);

        pumpModel[15].addShapeBox(56F, -23F, -7F, 5, 2, 2, 0F, -1.0F, -1.0F, 0.0F, -1.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 2.0F, 0.0F, -1.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        pumpModel[15].setRotationPoint(-47.5F, -13F, 0F);

        pumpModel[16].addShapeBox(56F, -23F, -7F, 3, 3, 3, 0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        pumpModel[16].setRotationPoint(-46.5F, -12F, -3F);

        pumpModel[17].addShapeBox(56F, -23F, -7F, 3, 3, 2, 0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        pumpModel[17].setRotationPoint(-46.5F, -9F, -5F);

        pumpModel[18].addShapeBox(56F, -23F, -7F, 4, 4, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import Import
        pumpModel[18].setRotationPoint(-47F, -17.5F, 6F);
        pumpModel[18].rotateAngleX = 0.7853982F;
        pumpModel[18].rotateAngleZ = -0.01745329F;


        gadgetAttachPoint = new Vector3f(143F / 16F, 47F / 16F, -8F / 16F);
        scopeAttachPoint = new Vector3f(40F / 16F, 65F / 16F, 0F / 16F);
        gripAttachPoint = new Vector3f(143 / 16F, 36F / 16F, 0F / 16F);
        barrelAttachPoint = new Vector3f(280F / 16F, 57.25F / 16F, 0F / 16F);
        thirdPersonOffset = new Vector3f(0.0F, -0.05F, 0.0F);
        gunSlideDistance = 1.0F;
        pumpDelayAfterReload = 1;
        pumpDelay = 5;
        pumpTime = 18;
        pumpHandleDistance = 0.5F;
        chargeHandleDistance = 0.5F;
        chargeDelay = 5;
        chargeDelayAfterReload = 60;
        chargeTime = 18;
        rightArmChargePos = new Vector3f(-0F, -0.5F, 0.13F);
        rightArmChargeRot = new Vector3f(-0F, 0.0F, -70F);
        chargeModifier = new Vector3f(16F, 8F, 4F);
        rightHandBolt = true;
        rightHandAmmo = false;
        leftHandAmmo = true;
        leftArmPos = new Vector3f(0.17F, -0.5F, 0.0F);
        leftArmRot = new Vector3f(80F, 55F, 10F);
        leftArmReloadPos = new Vector3f(-0.13F, -0.6F, 0.05F);
        leftArmReloadRot = new Vector3f(80F, 60F, 0.0F);
        rightArmPos = new Vector3f(0.255F, -0.55F, 0.0F);
        rightArmRot = new Vector3f(0.0F, 0.0F, -85F);
        rightArmReloadPos = new Vector3f(0.255F, -0.56F, 0.0F);
        rightArmReloadRot = new Vector3f(0.0F, 0.0F, -85F);
        rightArmScale = new Vector3f(0.75D, 1.0D, 0.75D);
        leftArmScale = new Vector3f(0.75D, 1.5D, 0.75D);
        fancyStance = true;
        stanceTranslate = new Vector3f(0.2D, 0.0D, 0.2D);
        stanceRotate = new Vector3f(20.0F, -20.0F, 0.0F);
        hasFlash = true;
        hasArms = true;
        animationType = EnumAnimationType.CUSTOM;
        rotateGunHorizontal = 15F;
        tiltGun = 30F;
        translateGun = new Vector3f(0.0F, -0.0625F, -0.1875F);
        translateClip = new Vector3f(0.0F, -0.625F, 0.0F);
        translateAll(10F, -21F, 0F);
        ShakeDistance = 0.7F;
        crouchZoom = -0.4F;
        zoomOffsetY = -0.03F;
        gunOffset = -0.55F;
        pumpHandlePoint = new Vector3f(30F / 16F, 57.75F / 16F, 0F);
        flipAll();
    }
}